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Games run faster: the CLDC bytecode interpreter now keeps its hottest state — the frame,
stack, program-counter and locals pointers — pinned in dedicated MIPS registers
("global-reg") instead of memory, cutting per-bytecode overhead. Measured Zombie Infection
18 → 23 FPS, crossing the 20 FPS mark, and validated on real hardware.
The screen present path now converts pixels four at a time (SWAR), about 73% faster.
Fixed
The event wait could sleep past its deadline; the receive nap is now clamped to the frame
deadline, recovering a few milliseconds per frame.