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Added SavePersistentWorldState: Saves the persistent world state (blood stains, bullet holes, debris, shell casings...) in a separate file next to each save and restores it when the save is loaded.
Added FixTranslucentRendering: Fixes decals showing through smoke, and decals and smoke behind a lit glass looking too bright.
Updated HUDCustomScalingFactor: Updated to be more accurate and to also scale the drop shadow offset of the HUD texts.
Updated HighFPSFixes: Added more minor high FPS fixes.
Updated SDLGamepadSupport: Add a button-mapping sub-menus to the Controller settings.
Updated ConsoleEnabled: Update the console to be easier to use and add more debug features.