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When a Discord join request is accepted and you are not currently in a level, the mod now automatically navigates to the Online screen and connects you to the lobby.
MultiplayerCore lobby mod (e.g. BeatTogether) is now included in the join secret so the correct server backend is used when joining from another player's invite.
The join secret URL is now parsed with Uri.TryCreate for more reliable handling of edge cases.
The mod name is encoded as a URI path segment (bsrpc://MultiplayerCore/BeatTogether/CODE) instead of a query parameter.
The Discord party ID now stores a SHA-256 hash of the lobby join code instead of the raw code, avoiding accidental exposure of potentially sensitive server URLs.
Dependency update
Updated DataPuller to v3.0.0 (required for Beat Saber 1.43.0).
The {{pp}} format variable has been removed as MapData.PP was dropped in DataPuller 3.0.0. Existing configs using it will silently produce an empty string.