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Update 4.1.6: Stat Locks & Finite Regeneration

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@7underlines 7underlines released this 25 Aug 16:26
· 15 commits to main since this release
2aa77a7

Update 4.1.6 banner showing Stat Locks and the Regenerating enemy healing reserve

Highlights

Stat Locks for rerolls

  • Preserve selected equipment stats during a Forge reroll. Locked stats keep both their type and exact value.
  • At least one stat must remain unlocked. Each additional lock increases the Gold and Refine Stone cost.
  • Stat Locks work with regular equipment and Companion Charms.
  • Fixed repeated locked rerolls sometimes reducing the item's number of stats, and sorted lock options alphabetically.

Better endgame equipment and Auto Equip

  • Higher endgame tiers now improve equipment roll floors and percentage-stat limits as tiers increase.
  • Custom Auto Equip now supports minimum rarity and tier filters, plus weighted stat priorities.
  • Auto Equip keeps the currently equipped item when no eligible replacement meets the selected filters.
  • Player Vampirism is now capped at 80%.

Finite regeneration reserve

  • Regenerating enemies can now restore up to 50% of their maximum HP in total instead of healing indefinitely.
  • The green fill inside the Regenerating badge drains as the reserve is consumed, making the remaining healing potential visible during combat.

Forge and UI improvements

  • Improved persistence of the permanent Forge unlock state.
  • Added clearer guidance for free Forge access and Refine Stone usage.
  • Added the Refine Stone icon to the Refine tab.

Thank you to everyone who shared feedback and helped shape this update!

Read the full Update 4.1.6 article on the official website.

Full Changelog: 4.1.1...4.1.6