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Signal Controller
The Signal Controller is the core of the mod. The Definition defines the settings, while the ingame Controllers have deeper logic to update the state of the signal automatically.
A list of aspects that a signal can display. The condition of each one is tested in order, so it is important to set them from most to least restrictive.
The sprite displayed when the signal is hovered.
Optional displays controlled by this signal.
Optional aspects for aditional information.
Note
Indicators are configured like aspects, but they do not block other indicators or aspects from displaying at the same time.
As an example, this can be used to light up a lamp if a junction is set to diverge without making combinations of all aspects.
Optional animator controlled by aspects.
[EDITOR ONLY] Displays guidelines with track and train silhouette.