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Releases: WhiteTowerAI/ohmygame
Releases · WhiteTowerAI/ohmygame
Release list
OhMyGame v0.0.0-beta.4.8
Added
- Community search, sorting, and time filters, creator profiles, and owner
controls to edit or unpublish a game.
(#242) - MiniMax H3 and H3-Max video generation with your own MiniMax China or Global
API key. (#240) - Release notes in Settings → About, available offline and shown with
available updates. (#239) - Option-drag (Alt-drag on Windows and Linux) duplicates canvas nodes.
(#230) - Image generation accepts a resolution and aspect ratio.
(#244)
Changed
- New installations connect directly by default, and network settings are
simpler, with clear mode hints and unsaved-change feedback.
(#238) - Provider detail pages are reorganized, with a breadcrumb, a single connection
row, a compact model list, and an Advanced section.
(#231) - First-run setup selects the connected provider's recommended model, and
Settings and setup list providers in the same order.
(#228,
#229) - Back from a project returns to the page it was opened from.
(#241) - The agent runtime is updated to Pi 1.2.0, and Azure provider settings are
migrated automatically.
(#237)
Fixed
- New projects show the empty preview instead of an error.
(#232) - A preview stopped while restarting no longer stays marked as ready.
(#243) - The light canvas background outside onboarding is restored.
(#245)
Full Changelog: v0.0.0-beta.4.7...v0.0.0-beta.4.8
OhMyGame v0.0.0-beta.4.7
What's Changed
- fix(preview): redirect static directories to trailing-slash URLs by @jsdhwfmax in #210
- fix(canvas): remove embeds of deleted images with parentheses in their name by @xuhongbo in #167
- fix(daemon): keep truncated UTF-8 files as text in the Code view by @xuhongbo in #162
- fix(files): allow renames that only change letter case by @xuhongbo in #166
- fix(editor): preserve quoted attributes when changing Scene backgrounds by @xuhongbo in #160
- fix(story): place Scenes without a position clear of other cards by @xuhongbo in #169
- docs(playable): match Playable Nodes docs to the implementation by @xuhongbo in #165
- fix(agent): recover interrupted Responses WebSocket streams by @dogxii in #212
- feat(publish): add automatic cover switch by @dogxii in #214
- docs(readme): add Simplified Chinese README by @dihuangdh in #215
- feat(i18n): add Simplified Chinese UI by @dihuangdh in #223
- fix(desktop): keep playtest session callbacks safe after the window closes by @dihuangdh in #218
- fix(desktop): ignore broken stdout and stderr pipes on Windows by @dihuangdh in #219
- fix(desktop): stop dropped update downloads from crashing the app by @dihuangdh in #220
- test(desktop): cover closing destroyed playtest windows by @dogxii in #224
- feat(plugins): add preset and custom plugin icons by @dogxii in #216
- fix(playtest): move controls outside the game surface by @dogxii in #222
- feat(composer): separate model and reasoning controls by @dogxii in #225
- feat(providers): support independent OpenAI image connections by @dogxii in #226
- feat(onboarding): add first-run welcome and provider setup by @dogxii in #227
- fix(desktop): use bundled Windows title bar icon by @82228 in #217
- chore(release): prepare v0.0.0-beta.4.7 by @dihuangdh in #233
- chore(release): prepare v0.0.0-beta.4.7 by @dihuangdh in #234
New Contributors
- @jsdhwfmax made their first contribution in #210
Full Changelog: v0.0.0-beta.4.6...v0.0.0-beta.4.7
OhMyGame v0.0.0-beta.4.6
What's Changed
- fix(canvas): only let resizable nodes store a fixed size by @dihuangdh in #197
- feat(canvas): size media nodes from recorded dimensions by @dihuangdh in #198
- fix(updater): prevent Windows installer conflicts during updates by @82228 in #200
- fix(media): name generated images by their actual format by @dihuangdh in #201
- fix(agent): bound image history and optimize OpenAI requests by @dogxii in #203
- fix(models): use model-specific image reference defaults by @dogxii in #204
- feat(plugins): add persistent AI plugin builder workspace by @dogxii in #205
- fix(canvas): center reference removal icons by @dogxii in #206
- fix(projects): show activity on recent project cards by @dogxii in #207
- fix(composer): number repeated attachment names instead of refusing them by @dihuangdh in #199
Full Changelog: v0.0.0-beta.4.5...v0.0.0-beta.4.6
OhMyGame v0.0.0-beta.4.5
What's Changed
- fix(canvas): save pending edits and viewport before closing by @dogxii in #186
- fix(playtest): send game screenshots at CSS pixel size as JPEG by @dihuangdh in #188
- fix(desktop): preserve game state between Preview and Play by @dogxii in #189
- fix(daemon): isolate project loading failures by @dogxii in #195
- fix(editor): simplify preview controls and studio navigation by @dogxii in #196
Full Changelog: v0.0.0-beta.4.4...v0.0.0-beta.4.5
OhMyGame v0.0.0-beta.4.4
What's Changed
- fix(canvas): stabilize marquee selection and panel activation by @LZWcc in #177
- fix(daemon): keep the access token out of the environment by @xuhongbo in #180
- fix(daemon): fail preview and publish on error events instead of exiting by @xuhongbo in #170
- fix(canvas): bind copied generation history to duplicated projects by @xuhongbo in #171
- fix(publish): store plugin archive entries uncompressed by @xuhongbo in #172
- fix(story): keep the saved game across navigation Exits and reset on Start by @xuhongbo in #173
- fix(chat): compact errors and restore reconnect feedback by @dogxii in #181
- feat(3d): unify provider generation and processing workflows by @dogxii in #183
- fix(canvas): save before desktop close and restore error recovery by @dogxii in #184
- fix(preview): isolate failures and manage preview lifecycles by @dogxii in #185
- fix(app): stabilize playable migration, thumbnails, and updates by @82228 in #182
Full Changelog: v0.0.0-beta.4.3...v0.0.0-beta.4.4
OhMyGame v0.0.0-beta.4.3
What's Changed
- feat(canvas): open the add node menu on pane double-click by @LZWcc in #129
- chore(github): organize issue and PR labels by @dogxii in #139
- fix(editor): protect story and canvas saves from stale state by @xuhongbo in #138
- feat(plugins): unify Skills and MCP management by @dogxii in #130
- feat(canvas): add resizable nodes and AI table editing by @dogxii in #132
- fix(composer): send lists with Enter and center bullets by @dogxii in #133
- feat(studio): add general game projects with optional web preview by @dogxii in #131
- fix(canvas): prevent Markdown image flicker by @dogxii in #141
- docs(contributing): clarify formatting expectations by @dogxii in #150
- feat(network): add application proxy settings and restart action by @dogxii in #156
- fix(agent): preserve provider failure diagnostics by @dogxii in #157
- feat(canvas): add references to text and document nodes by @dogxii in #175
- fix(daemon): tolerate proxy URLs without scheme prefix by @82228 in #176
- feat(providers): add Hyper3D sources and editable 3D models by @dogxii in #159
- fix(agent): avoid DeepSeek image request body limits by @dogxii in #164
- fix(plugins): style the AI configuration button by @dogxii in #178
- fix(models): remove shared cloud quota display by @dogxii in #179
New Contributors
Full Changelog: v0.0.0-beta.4.2...v0.0.0-beta.4.3
OhMyGame v0.0.0-beta.4.2
What's Changed
- fix(desktop): add sidebar update progress bar and fix Windows rounded icon by @82228 in #121
- feat(models): add global and project generation defaults by @dogxii in #117
- feat(composer): preserve conversation drafts by @dogxii in #119
- fix(examples): preserve canvas layout and generation history on remix by @dogxii in #120
- feat(providers): add Tripo and simplify media settings by @dogxii in #123
- fix(desktop): preserve bundled npm in Windows packages by @dogxii in #124
- fix(ui): simplify provider setup and repair game sharing by @dogxii in #125
- fix(agent): require production art in game creation by @dogxii in #126
- improve startup error diagnostics and loading performance by @82228 in #127
Full Changelog: v0.0.0-beta.4.1...v0.0.0-beta.4.2
OhMyGame v0.0.0-beta.4.1
What's Changed
- fix(examples): fit remixed canvases and isolate project binaries by @dogxii in #113
- chore(github): allow blank issues by @dihuangdh in #115
- feat(providers): support custom image, video and 3D models by @dogxii in #116
- feat(composer): unify context and attachment menu by @dogxii in #118
Full Changelog: v0.0.0-beta.4...v0.0.0-beta.4.1
OhMyGame v0.0.0-beta.4
What's Changed
- docs(readme): add showcase of games made with OhMyGame by @dihuangdh in #111
- fix(desktop): restore consistent fixed window colors by @dogxii in #110
- fix(desktop): unify fixed window chrome colors by @dogxii in #112
Full Changelog: v0.0.0-beta.3...v0.0.0-beta.4
OhMyGame v0.0.0-beta.3
What's Changed
- fix(release): fail desktop releases when examples cannot be prepared by @dihuangdh in #101
- feat(runtime): add dedicated Web Game play windows by @dogxii in #100
- fix(editor): align story toolbar and project settings by @dogxii in #102
- fix(editor): simplify story settings guidance by @dogxii in #104
- feat(desktop): keep running on macOS when the last window closes by @dihuangdh in #103
- feat(godot): open the workspace on Design by default by @dihuangdh in #105
- fix(publish): resolve packaged player directory for exports by @82228 in #106
- fix(desktop): set window title bar icon to OhMyGame brand icon by @82228 in #108
- fix(desktop): reduce TypeBox startup loading by @dogxii in #109
Full Changelog: v0.0.0-beta.2...v0.0.0-beta.3