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Releases: WhiteTowerAI/ohmygame

OhMyGame v0.0.0-beta.4.8

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@github-actions github-actions released this 14 Oct 15:42
2cec05e

Added

  • Community search, sorting, and time filters, creator profiles, and owner
    controls to edit or unpublish a game.
    (#242)
  • MiniMax H3 and H3-Max video generation with your own MiniMax China or Global
    API key. (#240)
  • Release notes in Settings → About, available offline and shown with
    available updates. (#239)
  • Option-drag (Alt-drag on Windows and Linux) duplicates canvas nodes.
    (#230)
  • Image generation accepts a resolution and aspect ratio.
    (#244)

Changed

  • New installations connect directly by default, and network settings are
    simpler, with clear mode hints and unsaved-change feedback.
    (#238)
  • Provider detail pages are reorganized, with a breadcrumb, a single connection
    row, a compact model list, and an Advanced section.
    (#231)
  • First-run setup selects the connected provider's recommended model, and
    Settings and setup list providers in the same order.
    (#228,
    #229)
  • Back from a project returns to the page it was opened from.
    (#241)
  • The agent runtime is updated to Pi 1.2.0, and Azure provider settings are
    migrated automatically.
    (#237)

Fixed

  • New projects show the empty preview instead of an error.
    (#232)
  • A preview stopped while restarting no longer stays marked as ready.
    (#243)
  • The light canvas background outside onboarding is restored.
    (#245)

Full Changelog: v0.0.0-beta.4.7...v0.0.0-beta.4.8

OhMyGame v0.0.0-beta.4.7

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@github-actions github-actions released this 13 Oct 17:25
29bd5d4

What's Changed

  • fix(preview): redirect static directories to trailing-slash URLs by @jsdhwfmax in #210
  • fix(canvas): remove embeds of deleted images with parentheses in their name by @xuhongbo in #167
  • fix(daemon): keep truncated UTF-8 files as text in the Code view by @xuhongbo in #162
  • fix(files): allow renames that only change letter case by @xuhongbo in #166
  • fix(editor): preserve quoted attributes when changing Scene backgrounds by @xuhongbo in #160
  • fix(story): place Scenes without a position clear of other cards by @xuhongbo in #169
  • docs(playable): match Playable Nodes docs to the implementation by @xuhongbo in #165
  • fix(agent): recover interrupted Responses WebSocket streams by @dogxii in #212
  • feat(publish): add automatic cover switch by @dogxii in #214
  • docs(readme): add Simplified Chinese README by @dihuangdh in #215
  • feat(i18n): add Simplified Chinese UI by @dihuangdh in #223
  • fix(desktop): keep playtest session callbacks safe after the window closes by @dihuangdh in #218
  • fix(desktop): ignore broken stdout and stderr pipes on Windows by @dihuangdh in #219
  • fix(desktop): stop dropped update downloads from crashing the app by @dihuangdh in #220
  • test(desktop): cover closing destroyed playtest windows by @dogxii in #224
  • feat(plugins): add preset and custom plugin icons by @dogxii in #216
  • fix(playtest): move controls outside the game surface by @dogxii in #222
  • feat(composer): separate model and reasoning controls by @dogxii in #225
  • feat(providers): support independent OpenAI image connections by @dogxii in #226
  • feat(onboarding): add first-run welcome and provider setup by @dogxii in #227
  • fix(desktop): use bundled Windows title bar icon by @82228 in #217
  • chore(release): prepare v0.0.0-beta.4.7 by @dihuangdh in #233
  • chore(release): prepare v0.0.0-beta.4.7 by @dihuangdh in #234

New Contributors

Full Changelog: v0.0.0-beta.4.6...v0.0.0-beta.4.7

OhMyGame v0.0.0-beta.4.6

Pre-release

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@github-actions github-actions released this 12 Oct 15:18

What's Changed

  • fix(canvas): only let resizable nodes store a fixed size by @dihuangdh in #197
  • feat(canvas): size media nodes from recorded dimensions by @dihuangdh in #198
  • fix(updater): prevent Windows installer conflicts during updates by @82228 in #200
  • fix(media): name generated images by their actual format by @dihuangdh in #201
  • fix(agent): bound image history and optimize OpenAI requests by @dogxii in #203
  • fix(models): use model-specific image reference defaults by @dogxii in #204
  • feat(plugins): add persistent AI plugin builder workspace by @dogxii in #205
  • fix(canvas): center reference removal icons by @dogxii in #206
  • fix(projects): show activity on recent project cards by @dogxii in #207
  • fix(composer): number repeated attachment names instead of refusing them by @dihuangdh in #199

Full Changelog: v0.0.0-beta.4.5...v0.0.0-beta.4.6

OhMyGame v0.0.0-beta.4.5

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@github-actions github-actions released this 12 Oct 05:06

What's Changed

  • fix(canvas): save pending edits and viewport before closing by @dogxii in #186
  • fix(playtest): send game screenshots at CSS pixel size as JPEG by @dihuangdh in #188
  • fix(desktop): preserve game state between Preview and Play by @dogxii in #189
  • fix(daemon): isolate project loading failures by @dogxii in #195
  • fix(editor): simplify preview controls and studio navigation by @dogxii in #196

Full Changelog: v0.0.0-beta.4.4...v0.0.0-beta.4.5

OhMyGame v0.0.0-beta.4.4

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@github-actions github-actions released this 11 Oct 15:05
35e24cd

What's Changed

  • fix(canvas): stabilize marquee selection and panel activation by @LZWcc in #177
  • fix(daemon): keep the access token out of the environment by @xuhongbo in #180
  • fix(daemon): fail preview and publish on error events instead of exiting by @xuhongbo in #170
  • fix(canvas): bind copied generation history to duplicated projects by @xuhongbo in #171
  • fix(publish): store plugin archive entries uncompressed by @xuhongbo in #172
  • fix(story): keep the saved game across navigation Exits and reset on Start by @xuhongbo in #173
  • fix(chat): compact errors and restore reconnect feedback by @dogxii in #181
  • feat(3d): unify provider generation and processing workflows by @dogxii in #183
  • fix(canvas): save before desktop close and restore error recovery by @dogxii in #184
  • fix(preview): isolate failures and manage preview lifecycles by @dogxii in #185
  • fix(app): stabilize playable migration, thumbnails, and updates by @82228 in #182

Full Changelog: v0.0.0-beta.4.3...v0.0.0-beta.4.4

OhMyGame v0.0.0-beta.4.3

Pre-release

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@github-actions github-actions released this 10 Oct 13:11

What's Changed

  • feat(canvas): open the add node menu on pane double-click by @LZWcc in #129
  • chore(github): organize issue and PR labels by @dogxii in #139
  • fix(editor): protect story and canvas saves from stale state by @xuhongbo in #138
  • feat(plugins): unify Skills and MCP management by @dogxii in #130
  • feat(canvas): add resizable nodes and AI table editing by @dogxii in #132
  • fix(composer): send lists with Enter and center bullets by @dogxii in #133
  • feat(studio): add general game projects with optional web preview by @dogxii in #131
  • fix(canvas): prevent Markdown image flicker by @dogxii in #141
  • docs(contributing): clarify formatting expectations by @dogxii in #150
  • feat(network): add application proxy settings and restart action by @dogxii in #156
  • fix(agent): preserve provider failure diagnostics by @dogxii in #157
  • feat(canvas): add references to text and document nodes by @dogxii in #175
  • fix(daemon): tolerate proxy URLs without scheme prefix by @82228 in #176
  • feat(providers): add Hyper3D sources and editable 3D models by @dogxii in #159
  • fix(agent): avoid DeepSeek image request body limits by @dogxii in #164
  • fix(plugins): style the AI configuration button by @dogxii in #178
  • fix(models): remove shared cloud quota display by @dogxii in #179

New Contributors

Full Changelog: v0.0.0-beta.4.2...v0.0.0-beta.4.3

OhMyGame v0.0.0-beta.4.2

Pre-release

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@github-actions github-actions released this 09 Oct 12:40

What's Changed

  • fix(desktop): add sidebar update progress bar and fix Windows rounded icon by @82228 in #121
  • feat(models): add global and project generation defaults by @dogxii in #117
  • feat(composer): preserve conversation drafts by @dogxii in #119
  • fix(examples): preserve canvas layout and generation history on remix by @dogxii in #120
  • feat(providers): add Tripo and simplify media settings by @dogxii in #123
  • fix(desktop): preserve bundled npm in Windows packages by @dogxii in #124
  • fix(ui): simplify provider setup and repair game sharing by @dogxii in #125
  • fix(agent): require production art in game creation by @dogxii in #126
  • improve startup error diagnostics and loading performance by @82228 in #127

Full Changelog: v0.0.0-beta.4.1...v0.0.0-beta.4.2

OhMyGame v0.0.0-beta.4.1

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@github-actions github-actions released this 09 Oct 06:37

What's Changed

  • fix(examples): fit remixed canvases and isolate project binaries by @dogxii in #113
  • chore(github): allow blank issues by @dihuangdh in #115
  • feat(providers): support custom image, video and 3D models by @dogxii in #116
  • feat(composer): unify context and attachment menu by @dogxii in #118

Full Changelog: v0.0.0-beta.4...v0.0.0-beta.4.1

OhMyGame v0.0.0-beta.4

Pre-release

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@github-actions github-actions released this 08 Oct 14:46

What's Changed

  • docs(readme): add showcase of games made with OhMyGame by @dihuangdh in #111
  • fix(desktop): restore consistent fixed window colors by @dogxii in #110
  • fix(desktop): unify fixed window chrome colors by @dogxii in #112

Full Changelog: v0.0.0-beta.3...v0.0.0-beta.4

OhMyGame v0.0.0-beta.3

Pre-release

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@github-actions github-actions released this 08 Oct 14:11

What's Changed

  • fix(release): fail desktop releases when examples cannot be prepared by @dihuangdh in #101
  • feat(runtime): add dedicated Web Game play windows by @dogxii in #100
  • fix(editor): align story toolbar and project settings by @dogxii in #102
  • fix(editor): simplify story settings guidance by @dogxii in #104
  • feat(desktop): keep running on macOS when the last window closes by @dihuangdh in #103
  • feat(godot): open the workspace on Design by default by @dihuangdh in #105
  • fix(publish): resolve packaged player directory for exports by @82228 in #106
  • fix(desktop): set window title bar icon to OhMyGame brand icon by @82228 in #108
  • fix(desktop): reduce TypeBox startup loading by @dogxii in #109

Full Changelog: v0.0.0-beta.2...v0.0.0-beta.3