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2.0 Accuracy Mod (THE MASSIVE UPDATE)

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@Wiiucoop Wiiucoop released this 29 Feb 18:05
· 38 commits to Accuracy+ since this release

CHANGELOG BETA 2.0 - THE MASSIVE UPDATE

NOTE: While you can play with 3+ players in the game, --> it is strongly recommended that you only play 1v1 matches! <--

ADDED: E3 2005 BETA EXPERIENCE TOGGLE (Includes side flip, beta music, new maps and MELEE ATTACK)
ADDED: 3D ENEMIES (thanks to VIC)
ADDED: HIGH QUALITY MUSIC AND SOUND EFFECTS (thanks to VIC)
ADDED: Alternate knockback state from the original game with its modified friction.
ADDED: HD powerup sprites (Feedback needed!)
ADDED: Player death transitions (about time they get added in lol, thanks to VIC)
ADDED: Nintendo 3DS RESOLUTION
ADDED: Initial pipe spawn now has a ZoomOut effect like the original
ADDED: Different Ping Sprites in bottom-left off the screen.
ADDED: Bigger BlueShell player model, (thanks to MiiBumm)
ADDED: In-game volume slider

REMOVED: CUSTOM POWERUPS TOGGLE (only custom powerup now is the lightning in the Beta Experience mode)
REMOVED: ALL PREVIOUS CUSTOM MAPS

Fixed: BattleStar spawning in an unintended location in Grasslands
Fixed: an issue that caused fastmusic to play in a glitched state
Fixed: an issue that caused spawn pipes to have invisible collision sometimes
Fixed: an issue with MegaGrow animation conflicting with Powerup Animation
Fixed: an issue with Pirana plant spawning in broken pipes
Fixed: SKIDDING SFX (thanks to itsumi_mario)

Changed: Made camera even more zoomed in to Match the DS's vertical field of view.
Changed: Endgame text displays "Loses" text when lost, instead of displaying the name of winner player (only for 1v1)
Changed: Player bumping is now more accurate (combos are now possible)
Changed: Adjusted overall knockback distance to match the original game (combos are now possible)
Changed: Players inside BlueShell is now resistant to piranha plants and bullet bills, as it should
Changed: Pipe entering animation is now more accurate
Changed: Adjusted Mega Mario walking animation speed (thanks to MiiBumm)
Changed: Player can no longer fire more than 2 fireballs at once
Changed: Scoreboard is now disabled in solo as well
Changed: Win/Lose text animation is now more ACCURATE
Changed: Starman now has a fade-out effect near the end (early implementation, expect bugs)
Changed: First attempt at fixing accidental blue shell groundpound bug
Changed: Player now has correct rotation while in MegaMushroom and BlueShell states
Changed: Collecting the 8th coin now plays a special animation