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v0.2.0

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@schmarta schmarta released this 26 Jun 04:29
· 25 commits to main since this release

First release of Liminal!

Highlights since v0.1.0

Packaging (macOS)

  • Relocatable Liminal.app / .dmg via the package-mac target
  • App icon (.icns) baked into the bundle

Engine

  • lm.physics raycast + entity AABB overlap
  • Immediate-mode 2D UI (lm.ui) with a baked 8x8 bitmap font
  • Centered local origins for architectural built-in meshes (DCC/agent-friendly)

Editor

  • Closable + multi-instance panels via a new Tools menu
  • Theme-aware terminal with color emoji (FreeType / Noto)
  • Scene undo/redo (Edit mode)
  • In-editor MCP server so the bundled claude can introspect + drive the scene
  • Landing screen, recent projects, Build Game, custom shader discovery

Quality

  • -Wall -Wextra on all first-party code + surfaced-warning fixes
  • Segfault + several logic/safety fixes across procgen, script, audio, editor
  • MCP serverInfo.version now derives from a single version source