v0.2.0
First release of Liminal!
Highlights since v0.1.0
Packaging (macOS)
- Relocatable
Liminal.app/.dmgvia thepackage-mactarget - App icon (
.icns) baked into the bundle
Engine
lm.physicsraycast + entity AABB overlap- Immediate-mode 2D UI (
lm.ui) with a baked 8x8 bitmap font - Centered local origins for architectural built-in meshes (DCC/agent-friendly)
Editor
- Closable + multi-instance panels via a new Tools menu
- Theme-aware terminal with color emoji (FreeType / Noto)
- Scene undo/redo (Edit mode)
- In-editor MCP server so the bundled
claudecan introspect + drive the scene - Landing screen, recent projects, Build Game, custom shader discovery
Quality
-Wall -Wextraon all first-party code + surfaced-warning fixes- Segfault + several logic/safety fixes across procgen, script, audio, editor
- MCP
serverInfo.versionnow derives from a single version source