v0.6.0-alpha.2
Pre-release
Pre-release
·
1 commit
to new-client
since this release
Setup instructions for this release can be found here. Info about locations here, and info about items here.
Changes and New Features
Fixes
- Fixed crash that would happen sometimes when connecting through the client even though it would connect correctly before
- Fixed crash when sending items to players with specific characters in their username
- Fixed "mod could not initialize" error that would happen to some people
- Max slot name in the input box in the client is now correct (16 characters)
Archipelago
useful_itemsYAML option that allows choosing what items will be marked as useful- Now if you empty this list no item will be marked as useful
include_itemsYAML option that allows for adding extra items to the pool that might not be added by defaultinclude_locationsYAML option that excludes all locations NOT present inside it (inverseexclude_locations)- Added missing lockstone rules for some locations
- Fix issue where you could have duplicate progression items
- Fixed issue with some items that were marked as reachable in shaded woods even though they were after shrine of winter
- Fixed
portcullis near ruined house below Cale, corpselocation being behind soldier key even though that is not the case - Fix one of the pursuer drops that was not marked as missable
Game Modifications
- Najka's tree can now be broken by hitting it
Technical Stuff
- Added logging to a file to help with debugging crashes/issues
- Messages in the overlay console now only have hours, minutes and seconds instead of having year, day, etc...
- Add some extra info to slotdata to allow poptracker to check the enabled dlcs and combat logic
Links
-
apworldcode: WildBunnie/Archipelago@e0fa411 -
ds2-modengine: WildBunnie/ds2-modengine@69531a8 -
Full Changelog: v0.6.0-alpha.1...v0.6.0-alpha.2
Special Thanks
Thank you to iljoRSP for contributing to the apworld!