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v0.6.0-alpha.2

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@WildBunnie WildBunnie released this 21 Mar 13:29
· 1 commit to new-client since this release

Setup instructions for this release can be found here. Info about locations here, and info about items here.

Changes and New Features

Fixes

  • Fixed crash that would happen sometimes when connecting through the client even though it would connect correctly before
  • Fixed crash when sending items to players with specific characters in their username
  • Fixed "mod could not initialize" error that would happen to some people
  • Max slot name in the input box in the client is now correct (16 characters)

Archipelago

  • useful_items YAML option that allows choosing what items will be marked as useful
    • Now if you empty this list no item will be marked as useful
  • include_items YAML option that allows for adding extra items to the pool that might not be added by default
  • include_locations YAML option that excludes all locations NOT present inside it (inverse exclude_locations)
  • Added missing lockstone rules for some locations
  • Fix issue where you could have duplicate progression items
  • Fixed issue with some items that were marked as reachable in shaded woods even though they were after shrine of winter
  • Fixed portcullis near ruined house below Cale, corpse location being behind soldier key even though that is not the case
  • Fix one of the pursuer drops that was not marked as missable

Game Modifications

  • Najka's tree can now be broken by hitting it

Technical Stuff

  • Added logging to a file to help with debugging crashes/issues
  • Messages in the overlay console now only have hours, minutes and seconds instead of having year, day, etc...
  • Add some extra info to slotdata to allow poptracker to check the enabled dlcs and combat logic

Links

Special Thanks

Thank you to iljoRSP for contributing to the apworld!