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Releases: WildMods/terrainBench

1.0.2 Hotfix

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@Torphedo Torphedo released this 19 Sep 19:32
6cf8c5e

New in this release:

  • Fixed a crash on boot on some people's machines

1.0.1 Hotfix

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@Torphedo Torphedo released this 19 Sep 17:13
c9b5bc5

New in this release:

  • The editor is now much more stable when it can't find game files to load
  • Fixed a crash where it would try to apply brushes to terrain that had failed to load
  • The first-person camera is now the default (rather than the orbiter camera)
  • Fixed backwards movement not scaling with camera movement speed
  • Fixed ~50MB of debug texture data from being saved

If you're on Windows, run terrainBench.exe. On Linux, run terrainBench.

1.0.0

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@Torphedo Torphedo released this 15 Sep 02:36
ba7f854

This is the first release of Terrain Workbench! See the main page for instructions.

August 29th Beta

August 29th Beta Pre-release
Pre-release

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@Torphedo Torphedo released this 15 Sep 02:28
ba7f854

This is a very old build from late August. Compared to the current version (as of September 14th) the differences are:

  • No heightmap image importing
  • Can't render the full map while editing
  • Still uses Avalonia instead of ImGui
  • Texture loading is extremely slow (~4-5 seconds instead of ~1 second)
  • No settings menu to change game paths (CLI only if it can't get them from BCML/UKMM)
  • Applying brushes hurts the framerate more than it should
  • Menu buttons are extremely slow
  • Viewport often doesn't have keyboard focus after using the Avalonia menus

Commemorative First Windows Build

Pre-release

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@Torphedo Torphedo released this 17 Jul 17:37

Just thought I should commemorate the first working MSVC release build.