Releases: WildMods/terrainBench
Releases · WildMods/terrainBench
Release list
1.0.2 Hotfix
1.0.1 Hotfix
New in this release:
- The editor is now much more stable when it can't find game files to load
- Fixed a crash where it would try to apply brushes to terrain that had failed to load
- The first-person camera is now the default (rather than the orbiter camera)
- Fixed backwards movement not scaling with camera movement speed
- Fixed ~50MB of debug texture data from being saved
If you're on Windows, run terrainBench.exe. On Linux, run terrainBench.
1.0.0
August 29th Beta
This is a very old build from late August. Compared to the current version (as of September 14th) the differences are:
- No heightmap image importing
- Can't render the full map while editing
- Still uses Avalonia instead of ImGui
- Texture loading is extremely slow (~4-5 seconds instead of ~1 second)
- No settings menu to change game paths (CLI only if it can't get them from BCML/UKMM)
- Applying brushes hurts the framerate more than it should
- Menu buttons are extremely slow
- Viewport often doesn't have keyboard focus after using the Avalonia menus
Commemorative First Windows Build
Just thought I should commemorate the first working MSVC release build.