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v25.4.0 – First Public Release

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@aljen aljen released this 28 Apr 02:43
v25.4.0
2237f80

Voxelis 25.4.0

🚀 After a year of late nights, weekends, and constant iterations, I'm proud to finally share Voxelis with the world — a high-performance voxel engine built from scratch in pure Rust.

Need voxels? Reach for Voxelis.
Tiny voxels, huge worlds, zero hassle.


✨ Highlights

  • Tiny Voxels, Huge Worlds— centimetre-level detail (4cm³ voxels) without melting your RAM.
  • Sparse Voxel Octree DAG (SVODAG) core — "VoxTree" — enabling extreme memory compression and real-time editing.
  • Batch editing — mutate hundreds of thousands of voxels in a blink.
  • Shared memory — DAG compression achieves up to 99.999% deduplication.
  • Zero Garbage Collection: deterministic reference counting with generations.
  • Built for Gamedev — chunk grids, paging hooks, multithreaded processing.
  • Fearless Rust — no UB, no data races, just pure, undiluted speed.
  • Ready for Integration — drop into Rust, Godot, or Bevy projects.
  • MIT OR Apache-2.0 - Open-source: dual licensed.

📚 Learn more

First Public Release Contents

  • Core Engine (voxelis) — SVODAG world representation
  • Memory Utilities (voxelis-memory) — custom memory structures

✅ Quick Install

cargo add voxelis

Voxelis is just the beginning.
The worlds it will help shape are only starting to be imagined.