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Sloth 2.0
Sloth 2.0
- Cleaned the code even more
- Renewed the beta pruning
- Printing currmove information during the search
- Improved the static exchange evaluation inside the quiescence function
- Removed IID as it ended up being redundant
- Returning draw scores according to the 50-move rule
- Decreased the delta value for aspiration window
- Added search stack
- Added an argument that checks if we are in an endgame in the null move pruning conditions
- Improved king endgame evaluation, and is now encouraged to push the enemy king closer to the corner
- Evaluating a draw for rook vs rook/queen vs queen endgames as it typically becomes a draw
- Now generating only captures for ProbCut
- Added SEE pruning for ProbCut
- Fixed the depth we are using to store the position in the TT inside ProbCut