Note: This repository is an unofficial continuation of Town of Us due to the original repository being discontinued.
An Among Us mod that adds a bunch of roles, modifiers and game settings
Join our Discord if you have any problems or want to find people to play with!
Crewmate Roles
- Marshall
- Knight
- Witness
- Fortune Teller
- Paranoid
- Crewmate
- Incendiary
- Brightener
- Lighter
- Nice Watcher
- Ghost
- Ex-Convict
- Mechanic
Neutral Roles
Madmate Roles
Impostor Roles
| Among Us - Version | Mod Version | Link |
|---|---|---|
| 2023.7.12s & 2023.7.12e | v0.0.6 | Download |
| 2023.7.12s & 2023.7.12e | v0.0.5 | Download |
| 2023.7.12s & 2023.7.12e | v0.0.4 | Download |
| 2023.7.12s & 2023.7.12e | v0.0.3 | Download |
| 2023.7.12s & 2023.7.12e | v0.0.2 | Download |
| 2023.7.12s & 2023.7.12e | v0.0.1 | Download |
Changelog
v0.0.6
- Removal: Temperarily removed a setting from Incendiary
- Bug Fix: Fixed Vigilante unable to guess Jackal and Berserker in Killing Only
- New Role: Ghost
- New Role: Ex-Convict
- Removal: Temperarily removed Evil Guesser
- New Setting: Announce Alignment
- Change: Nice Watcher is now Crewmate Investive
- New Role: Mechanic
- Visual Fix: Fixed Impostor not being colored on ejection
- Bug Fix: Fixed Survivor and Hitman appearing as winners when NE wins
- New Role: Opportunist
- Visual Fix: Fixed a typo in Berserker's Role Explanation
- Bug Fix: Fixed Knight killing Veterans on alert
- Bug Fix: Fixed Knight able to kill Pestilence
- Visual Fix: Fixed the kill text when imitating Knight and Brightener
- Addition: When Knight kills Aftermath, they can kill again
v0.0.5
- Bug Fix: Fixed Hitman having the wrong color on ejection
- Bug Fix: Fixed all guessers unable to guess Hitman
- New Role: Berserker
- Addition: Added new settings for Vigi & Doom to guess Madmates
- Bug Fix: Fixed Parasite Kill Cooldown being Hitman's Kill Cooldown
- Addition: Added new setting for Assassin to guess Madmates
- Bug Fix: Fixed Assassin being unable to guess Parasite
- Bug Fix: Fixed Sheriff unable to kill Madmates
- Bug Fix: Fixed Incorrect Kills showing when Knight kills a Madmate
- Bug Fix: Madmates are now their own faction, so no more Blackscreens
- Bug Fix: Fixed Madmates being considerer as crew to all roles
- Addition: Added more settings regarding Madmates
- Addition: Role Info 4 Newbies Settings
- Bug Fix: Fixed Jackal giving an error to Fortune Teller
- Visual Fix: Fixed a typo in Fortune Teller
v0.0.4
- Addition: Jackal & Knight now spawns in Killing Only
- Change: Adjusted Jackal Kill Cooldown Setting
- New Role: Hitman
- Bug Fix: Fixed Snitch giving a red flash when Mad Snitch had 1 task left
- Bug Fix: Fixed Snitch giving a red flash when Mad Snitch had 1 task left
- Bug Fix: Fixed Fortune Teller displaying multiple messages
- Bug Fix: Fixed Amnesiac becoming Impostor when remembering Mad Snitch
- Bug Fix: Fixed Jackal giving errors to Doomsayer and Fortune Teller
- Bug Fix: Fixed Max/Min NK being up to 5
- Bug Fix: Fixed Vigilante not able to guess Mad Snitch
- New Role: Parasite
- Change: Changed the vent position for Mad Snitch
- Bug Fix: Fixed Amnesiac becoming Impostor when remembering Jackal
v0.0.3
- New Role: Mad Snitch
- New Role: Jackal
- Change: Madmate and GA won't show up as winners
- Visual Fix: Added Fake Tasks to Madmate
- Visual Fix: Changed a word in Incendiary Settings
- Bug Fix: Fixed Incendiary showing Errors for Doomsayer
- Bug Fix: Fixed Incendiary showing Errors for Fortune Teller
- Addition: Changed Lighter's & Brightener's Doomsayer category
- Addition: Changed Lighter's & Brightener's Fortune Teller category
- Bug Fix: Fixed all guessers unable to guess Brightener
- Addition: Added an indicator to show if Knight used their kill
- Addition: Added role colors in the ejection screen
v0.0.2
- New Role: Madmate
- New Role: Crewmate
- New Role: Incendiary
- New Role: Nice Watcherr
- New Role: Brightener
- New Role: Evil Watcher
- New Role: Paranoid
- New Role: Impostor
- Role Improvement: Better Doomsayer Observe Message
- Role Improvement: Better Fortune Teller Fortune Messages
- New Role: Lighter
v0.0.1
- New Role: Evil Guesser
- New Role: Knight
- New Role: Witness
- New Role: Fortune Teller
- Addition: NE, NK, NB appear as Winners
- Addition: NE may appear on end screen
- Among Us
- Steam or Epic Games
1. Download the Space Zero version corresponding to the installed Among Us version.
2. Go to your Steam library.
3. Right-click Among Us > click Manage > click Browse local files.
4. In the File Explorer, delete the entire Among Us folder.
5. Go back to your Steam library.
6. Right-Click Among Us > click Properties... > click LOCAL FILES.
7. Click on VERIFY INTEGRITY OF GAME FILES....
8. Wait for Steam to download a clean version of Among Us.
9. Duplicate the new Among Us Folder.
10. Rename it to Among Us - ToU(maybe).
11. Double-click on the zip file you downloaded.
12. Drag all the files from the zip file in the new ToU folder.
13. Finally, launch Among Us.exe from that folder.
A first launch may take up to 5 minutes, so be patient if it doesn't launch immediately.
1. Download the Space Zero version corresponding to the installed Among Us version.
2. Go to your Epic Games library.
3. Find Among Us and click on the 3 dots ... > click Uninstall.
4. Confirm you want to Uninstall Among Us.
5. In the Epic library, click on Among Us to install.
6. Copy the Folder Path.
7. Uncheck Auto-Update.
8. Click on Install.
9. Click Yes on the Windows popup.
10. Paste the folder path in Windows search bar.
11. Click on Enter.
12. Copy or move the contents of the Space Zero zip file into the AmongUs folder.
13. Finally, launch Among Us from Epic Games library.
A first launch may take up to 5 minutes, so be patient if it doesn't launch immediately.
If you have issues installing Space Zero, you can join our Discord to receive help.
The Marshall is a Crewmate that when you complete all your tasks, only Crewmates will be able to see your role.
| Name | Description | Type | Default |
|---|---|---|---|
| Marshall | The percentage probability of the Marshall appearing | Percentage | 0% |
The Knight is a Crewmate that can kill any player, but after killing, they won't be able to kill anymore.
| Name | Description | Type | Default |
|---|---|---|---|
| Knight | The percentage probability of the Knight appearing | Percentage | 0% |
| Knight Kill Cooldown | The cooldown of the Knight's Kill Cooldown | Time | 25s |
| Knight Can Vent | Whether the Knight can Vent or not | Toggle | False |
The Witness is a Crewmate that can use their ability to see if their target has killed recently or not.
| Name | Description | Type | Default |
|---|---|---|---|
| Witness | The percentage probability of the Witness appearing | Percentage | 0% |
| Witness Examine Cooldown | The cooldown of the Witness's Examine Ability | Number | 25s |
| Time Until Killer Is Innocent | The amount of time before a killer shows to not have killed | Number | 25s |
The Fortune Teller is a Crewmate that can can use their ability to see a list of roles their target could be.
If the Fortune Teller finishes their tasks, they can see their target’s role instead.
| Name | Description | Type | Default |
|---|---|---|---|
| Fortune Teller | The percentage probability of the Fortune Teler appearing | Percentage | 0% |
| Fortune Cooldown | The cooldown of the Fortune Teller's Fortune Ability | Number | 25s |
The Paranoid is a Crewmate that is similar to Button Barry.
You will be able to use your button from anywhere once.
| Name | Description | Type | Default |
|---|---|---|---|
| Paranoid | The percentage probability of the Paranoid appearing | Percentage | 0% |
The Crewmate is a Crewmate that is like the normal default role in among us, having no special abilities.
| Name | Description | Type | Default |
|---|---|---|---|
| Crewmate | The percentage probability of the Crewmate appearing | Percentage | 0% |
The Incendiary is a Crewmate that is like Grenadier, can flash players, but can only flash Impostors.
May flash neutrals if the setting is on.
| Name | Description | Type | Default |
|---|---|---|---|
| Incendiary | The percentage probability of the Incendiary appearing | Percentage | 0% |
| Incendiary Flash Cooldown | The Cooldown of the Incendiary's Flash Ability | Time | 25s |
| Incendiary Flash Duration | How long the flash ability lasts | Time | 5s |
| Incendiary Flash Radius | How wide the flash radius is | Time | 1x |
The Brightener is a Crewmate that can use their ability to increase their vision for a certain amount of time.
| Name | Description | Type | Default |
|---|---|---|---|
| Brightener | The percentage probability of the Brightener appearing | Percentage | 0% |
| Brighten Cooldown | The cooldown of the Brightener's Brighten Ability | Time | 5s |
| Brighten Duration | How long the brighten ability lasts | Time | 5s |
| Vision On Brighten | The amount of vision you have during the Brighten ability | Time | 1x |
The Lighter is a Crewmate that after finishing their tasks, their vision will become the set Impostor vision.
| Name | Description | Type | Default |
|---|---|---|---|
| Lighter | The percentage probability of the Lighter appearing | Percentage | 0% |
The Nice Watcher is a Crewmate that can see votes during meetings.
| Name | Description | Type | Default |
|---|---|---|---|
| Nice Watcher | The percentage probability of the Nice Watcher appearing | Percentage | 0% |
The Mechanic is a Crewmate that has the ability to vent.
| Name | Description | Type | Default |
|---|---|---|---|
| Mechanic | The percentage probability of the Mechanic appearing | Percentage | 0% |
The Ghost is a Crewmate that can use their ability to go invisible for a certain amount of time.
| Name | Description | Type | Default |
|---|---|---|---|
| Ghost | The percentage probability of the Ghost appearing | Percentage | 0% |
| Ghost Invis Cooldown | The cooldown of the Ghost's Invis Ability | Time | 5s |
| Ghost Invis Duration | How long the invis ability lasts | Time | 5s |
The Ex-Convict is a Crewmate that can mark a place on the map similar to escapist, then can recall to teleport to the marked place.
| Name | Description | Type | Default |
|---|---|---|---|
| Ex-Convict | The percentage probability of the Ex-Convict appearing | Percentage | 0% |
| Ex-Convict Teleport Cooldown | The cooldown of the Ex-Convict's Mark Ability | Time | 5s |
The Jackal is a Neutral role that has as all the functions of a Plain Impostor, except that the Jackal has no partner.
Be the last one standing to win.
| Name | Description | Type | Default |
|---|---|---|---|
| Jackal | The percentage probability of the Jackal appearing | Percentage | 0% |
| Jackal Kill Cooldown | The cooldown of the Jackal's Kill Ability | Time | 25s |
| Jackal Can Vent | Determines if the Jackal can Vent or not | Toggle | False |
| Jackal Has Impostor Vision | Determines if the Jackal has the same Vision as Impostors or not | Toggle | False |
The Hitman is a Neutral role that needs to survive until the end of the game to win.\ They also have the ability to kill.
| Name | Description | Type | Default |
|---|---|---|---|
| Hitman | The percentage probability of the Hitman appearing | Percentage | 0% |
| Hitman Kill Cooldown | The cooldown of the Hitman's Kill Ability | Time | 25s |
| Hitman Can Vent | Determines if the Hitman can Vent or not | Toggle | False |
| Hitman Has Impostor Vision | Determines if the Hitman has the same Vision as Impostors or not | Toggle | False |
The Berserker is a Neutral role that has the ability to kill, and their Kill Cooldown lowers with every kill.\ Be the last one standing to win.
| Name | Description | Type | Default |
|---|---|---|---|
| Berserker | The percentage probability of the Berserker appearing | Percentage | 0% |
| Berserker Kill Cooldown | The cooldown of the Berserker's Destroy Ability | Time | 25s |
| Berserker Reduced Kill Cooldown | The amount of time the Berserker's Destroy ability lowers | Time | 5s |
| Berserker Can Vent | Determines if the Berserker can Vent or not | Toggle | False |
| Berserker Has Impostor Vision | Determines if the Berserker has the same Vision as Impostors or not | Toggle | False |
The Opportunist is a Neutral role that needs to survive until the end to win with any team, even with Neutral Evils.
| Name | Description | Type | Default |
|---|---|---|---|
| Opportunist | The percentage probability of the Opportunist appearing | Percentage | 0% |
The Madmate is a Madmate role that may be able to vent.
Will win with impostors, but neither are aware of each other.
| Name | Description | Type | Default |
|---|---|---|---|
| Madmate | The percentage probability of the Madmate appearing | Percentage | 0% |
| Madmate Can See Votes | Determines if the Madmate can see players' votes in meetings | Toggle | False |
| Madmate Can Vent | Determines if the Madmate can Vent or not | Toggle | False |
| Madmate Has Impostor Vision | Determines if the Madmate has the same Vision as Impostors or not | Toggle | False |
The Mad Snitch is a Madmate role that may be able to vent.
Will win with impostors, but neither are aware of each other.
When they finish their tasks, the Mad Snitch can see the Impostors.
| Name | Description | Type | Default |
|---|---|---|---|
| Mad Snitch | The percentage probability of the Mad Snitch appearing | Percentage | 0% |
| Mad Snitch Can See Votes | Determines if the Mad Snitch can see players' votes in meetings | Toggle | False |
| Mad Snitch Can Vent | Determines if the Mad Snitch can Vent or not | Toggle | False |
| Mad Snitch Has Impostor Vision | Determines if the Mad Snitch has the same Vision as Impostors or not | Toggle | False |
The Parasite is a Madmate role that may be able to vent.
Will win with impostors, but neither are aware of each other.
Additionally, this Madmate has the ability to kill, and can also kill Impostors.
| Name | Description | Type | Default |
|---|---|---|---|
| Parasite | The percentage probability of the Parasite appearing | Percentage | 0% |
| Parasite Kill Cooldown | The cooldown of the Parasite's Kill Ability | Time | 25s |
| Parasite Can See Votes | Determines if the Parasite can see players' votes in meetings | Toggle | False |
| Parasite Can Vent | Determines if the Parasite can Vent or not | Toggle | False |
| Parasite Has Impostor Vision | Determines if the Parasite has the same Vision as Impostors or not | Toggle | False |
The Evil Watcher is an Impostor that has the ability to see who votes for who during meetings.
| Name | Description | Type | Default |
|---|---|---|---|
| Evil Watcher | The percentage probability of the Grenadier appearing | Percentage | 0% |
The Impostor is an Impostor that's the default Impostor role.
Has the ability to kill.
| Name | Description | Type | Default |
|---|---|---|---|
| Impostor | The percentage probability of the Impostor appearing | Percentage | 0% |
| Name | Description | Type | Default |
|---|---|---|---|
| Game Mode | What game mode the next game will be | Classic / All Any / Killing Only / Cultist | Classic |
| Name | Description | Type | Default |
|---|---|---|---|
| Min Neutral Benign Roles | The minimum number of Neutral Benign roles a game can have | Number | 1 |
| Max Neutral Benign Roles | The maximum number of Neutral Benign roles a game can have | Number | 1 |
| Min Neutral Evil Roles | The minimum number of Neutral Evil roles a game can have | Number | 1 |
| Max Neutral Evil Roles | The maximum number of Neutral Evil roles a game can have | Number | 1 |
| Min Neutral Killing Roles | The minimum number of Neutral Killing roles a game can have | Number | 1 |
| Max Neutral Killing Roles | The maximum number of Neutral Killing roles a game can have | Number | 1 |
| Min Madmate Roles | The minimum number of Madmate roles a game can have | Number | 1 |
| Max Madmate Roles | The maximum number of Madmate roles a game can have | Number | 1 |
| Name | Description | Type | Default |
|---|---|---|---|
| Random Number of Impostors | Whether there are a random number of Impostors | Toggle | True |
| Name | Description | Type | Default |
|---|---|---|---|
| Neutral Roles | How many neutrals roles will spawn | Number | 1 |
| Veteran Count | How many Veterans will spawn | Number | 1 |
| Vigilante Count | How many Vigilantes will spawn | Number | 1 |
| Knight Count | How many Knights will spawn | Number | 1 |
| Add Arsonist | Whether Arsonist will be added to the role list | Toggle | True |
| Add Plaguebearer | Whether Plaguebearer will be added to the role list | Toggle | True |
| Name | Description | Type | Default |
|---|---|---|---|
| Mayor | The percentage probability of the Mayor appearing | Percentage | 0% |
| Seer | The percentage probability of the Seer appearing | Percentage | 0% |
| Sheriff | The percentage probability of the Sheriff appearing | Percentage | 0% |
| Survivor | The percentage probability of the Survivor appearing | Percentage | 0% |
| Number Of Special Roles | How many special roles will spawn | Number | 4 |
| Max Chameleons | The maximum number of Chameleons that can spawn | Number | 3 |
| Max Engineers | The maximum number of Engineers that can spawn | Number | 3 |
| Max Investigators | The maximum number of Investigators that can spawn | Number | 3 |
| Max Mystics | The maximum number of Mystics that can spawn | Number | 3 |
| Max Snitches | The maximum number of Snitches that can spawn | Number | 3 |
| Max Spies | The maximum number of Spies that can spawn | Number | 3 |
| Max Transporters | The maximum number of Transporters that can spawn | Number | 3 |
| Max Vigilantes | The maximum number of Vigilantes that can spawn | Number | 3 |
| Initial Whisper Cooldown | The initial cooldown of the Whisperer's Whisper button | Time | 25s |
| Increased Cooldown Per Whisper | The amount of time the Whisperer's whisper cooldown increases by per Whisper | Time | 5s |
| Whisper Radius | How wide the whisper radius is | Multiplier | 0.25x |
| Conversion Percentage | The percentage someone is leant towards being converted (addition not chance) | Percentage | 25% |
| Decreased Conversion Percentage Per Conversion | The percentage decrease of the conversion percentage with each conversion | Percentage | 5% |
| Initial Revive Cooldown | The initial cooldown of the Necromancer's Revive button | Time | 25s |
| Increased Cooldown Per Revive | The amount of time the Necromancer's revive cooldown increases by per Revive | Time | 25s |
| Maximum Number Of Reveals | The maximum number of times the Seer can reveal someone | Number | 5 |
| Name | Description | Type | Default |
|---|---|---|---|
| Choose Random Map | Whether the Map is randomly picked at the start of the game | Toggle | False |
| Skeld Chance | The percentage probability of the Skeld map being chosen | Percentage | 0% |
| Mira HQ Chance | The percentage probability of the Mira HQ map being chosen | Percentage | 0% |
| Polus Chance | The percentage probability of the Polus map being chosen | Percentage | 0% |
| Airship Chance | The percentage probability of the Airship map being chosen | Percentage | 0% |
| Submerged Chance | The percentage probability of the Submerged map being chosen | Percentage | 0% |
| Auto Adjust Settings | Whether the Settings of the game are auto adjusted depending on the map | Toggle | False |
| Half Vision on Skeld/Mira HQ | Whether the Vision is automatically halved on Skeld/Mira HQ | Toggle | False |
| Mira HQ Decreased Cooldowns | How much less time the cooldowns are set to for Mira HQ | Time | 0s |
| Airship/Submerged Increased Cooldowns | How much more time the cooldowns are set to for Airship/Submerged | Time | 0s |
| Skeld/Mira HQ Increased Short Tasks | How many extra short tasks when the map is Skeld/Mira HQ | Number | 0 |
| Skeld/Mira HQ Increased Longt Tasks | How many extra long tasks when the map is Skeld/Mira HQ | Number | 0 |
| Airship/Submerged Decreased Short Tasks | How many less short tasks when the map is Airship/Submerged | Number | 0 |
| Airship/Submerged Decreased Longt Tasks | How many less long tasks when the map is Airship/Submerged | Number | 0 |
| Name | Description | Type | Default |
|---|---|---|---|
| Better Polus Vent Layout | Optimises Vent Layout on Polus | Toggle | False |
| Vitals Moved to Lab | Whether the Vitals panel is moved into the Laboratory | Toggle | False |
| Cole Temp Moved to Death Valley | Whether the cold temperaure task is moved to death valley | Toggle | False |
| Reboot Wifi and Chart Course Swapped | Whether the Reboot Wifi and Chart Course swap locations | Toggle | False |
| Name | Description | Type | Default |
|---|---|---|---|
| Camouflaged Comms | Whether everyone becomes camouflaged when Comms are sabotaged | Toggle | False |
| Impostors can see the roles of their team | Whether Impostors are able to see which Impostor roles their teammates have | Toggle | False |
| Dead can see everyone's roles and Votes | Whether dead players are able to see the roles and votes of everyone else | Toggle | False |
| Game Start Cooldowns | The cooldown for all roles at the start of the game | Time | 10s |
| Parallel Medbay Scans | Whether players have to wait for others to scan | Toggle | False |
| Disable Meeting Skip Button | Whether the meeting button is disabled | No / Emergency / Always | No |
| Enable Hidden Roles | Whether hidden roles are added to the role selections | Toggle | True |
| First Death Shield Next Game | Whether the first player to die gets a shield for the first round next game | Toggle | False |
| Neutral Evils Win Ends Game | Whether a Neutral Evil role winning ends the game | Toggle | True |
| Name | Description | Type | Default |
|---|---|---|---|
| See Tasks During Round | Whether people see their tasks update in game | Toggle | False |
| See Tasks During Meetings | Whether people see their task count during meetings | Toggle | False |
| See Tasks When Dead | Whether people see everyone's tasks when they're dead | Toggle | False |
| Name | Description | Type | Default |
|---|---|---|---|
| Role Info 4 Newbies | Shows any new role's info when a meeting starts | Toggle | False |
| Announce Alignment Instead Of Faction | Displays the alignment of the player instead of the faction on the intro screen | Toggle | False |
| Can Imitate Roles That Are Similar To Crew | Imitator can Imitate Imp/Neut roles and convert them into Crew, like Swooper to Ghost | Toggle | False |
The Assassin Ability is given to a certain number of Impostors or Neutral Killers.
This ability gives the Impostor or Neutral Killer a chance to kill during meetings by guessing the roles or modifiers of others.
If they guess wrong, they die instead.
| Name | Description | Type | Default |
|---|---|---|---|
| Number of Impostor Assassins | How many Impostors can Assassinate | Number | 1 |
| Number of Neutral Killing Assassins | How many Neutral Killers can Assassinate | Number | 1 |
| Amnesiac Turned Impostor Can Assassinate | Whether former Amnesiacs now Impostor can Assassinate | Toggle | False |
| Amnesiac Turned Neutral Killing Can Assassinate | Whether former Amnesiacs now Neutral Killers can Assassinate | Toggle | False |
| Traitor Can Assassinate | If someone turns into a Traitor they can Assassinate | Toggle | False |
| Assassin Kill | The number of kill the Assassin can do with his ability | Number | 1 |
| Assassin Guess Crewmate | Whether the Assassin can Guess "Crewmate" | Toggle | False |
| Assassin Multiple Kill | Whether the Assassin can kill more than once per meeting | Toggle | False |
| Assassin Guess Neutral Benign | Whether the Assassin can Guess Neutral Benign roles | Toggle | False |
| Assassin Guess Neutral Evil | Whether the Assassin can Guess Neutral Evil roles | Toggle | False |
| Assassin Guess Neutral Killing | Whether the Assassin can Guess Neutral Killing roles | Toggle | False |
| Assassin Guess Impostors | Whether the Assassin can Guess Impostor roles | Toggle | False |
| Assassin Guess Crewmate Modifiers | Whether the Assassin can Guess Crewmate Modifiers | Toggle | False |
| Assassin Can Guess Madmate Roles | Whether the Assassin can Guess Madmate roles | Toggle | False |
| Assassin Can Guess Lovers | Whether the Assassin can Guess Lovers | Toggle | False |
| Assassin Can Guess After Voting | Whether the Assassin can Guess after voting | Toggle | False |
New colors are added for crewmates to pick from.
A rainbow color has also been added. Anyone who equips this color will constantly switch between the colors of the rainbow.
Custom hats have been added, made by some very talented artists. These are mostly hats for streamers.
If you have any bugs or any need to contact me, join the Discord Server or create a ticket on GitHub.
Reactor - The framework of the mod
BepInEx - For hooking game functions
Among-Us-Sheriff-Mod - For the Sheriff role.
Among-Us-Love-Couple-Mod - For the inspiration of Lovers role.
ExtraRolesAmongUs - For the Engineer & Medic roles.
TooManyRolesMods - For the Investigator & Time Lord roles.
TorchMod - For the inspiration of the Torch modifier.
XtraCube - For the RainbowMod.
PhasmoFireGod and Ophidian - Button Art.
TheOtherRoles - For the inspiration of the Vigilante, Tracker and Spy roles, as well as the Bait modifier.
5up and the Submarine Team - For the inspiration of the Grenadier role.
Guus - For support for the old Among Us versions (v2021.11.9.5 and v2021.12.15).
MyDragonBreath - For Submerged Compatibility, the Trapper and Aurial roles, the Aftermath modifier and support for the new Among Us versions (v2022.6.21, v2023.6.13 & v2023.7.12).
ItsTheNumberH - For the code used for Blind, Bait, Poisoner and partially for Tracker, as well as other bug fixes.
Ruiner - For lovers changed into a modifier and Task Tracking.
Term - For creating Transporter, Medium, Blackmailer, Plaguebearer, Sleuth, Multitasker and porting v2.5.0 to the new Among Us version (v2021.12.15).
BryBry16 - For the code used for Better Polus.
Alexejhero - For the Submerged map.
Essentials - For created custom game options.
v1.0.3 uses Essentials directly.
v1.1.0 uses a modified version of Essentials that can be found here.
v1.2.0 has Essentials embedded and can be found here.
This mod is not affiliated with Among Us or Innersloth LLC, and the content contained therein is not endorsed or otherwise sponsored by Innersloth LLC. Portions of the materials contained herein are property of Innersloth LLC.
© Innersloth LLC.
