🚀 Welcome to MMSE_CPP! Road to a Complete End-to-End LTE Baseband Engine #30
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Hello everyone, and welcome to the MMSE_CPP community discussions! 👋
Whether you are a DSP engineer, a C++ HPC enthusiast, or a CUDA optimization wizard, we are thrilled to have you here. This discussion board is the place to ask questions, propose architectural changes, share benchmarking results, and coordinate our development efforts.
🌟 What is MMSE_CPP?
MMSE_CPPis a high-performance, heterogeneous LTE Physical Layer (PHY) baseband engine. We leverage C++ AVX2/AVX-512 for ultra-low latency control plane tasks and NVIDIA CUDA streams for massive throughput data plane equalization.🏗️ Where We Are Now
Thanks to the hard work so far, we have built a very robust "muscle" for the baseband receiver. Currently, the engine successfully handles:
🧩 The Missing Pieces (Call for Contributors!)
While our equalizers are fast, we need to build the "brain" and the "glue" to connect our physical layer engine to the L2 MAC layer. To achieve a fully functioning end-to-end L1 receiver, we are actively looking for contributors to help tackle the following modules:
x_hatandsinr) into QPSK, 16QAM, and 64QAM Log-Likelihood Ratios (LLRs).💬 Let's Discuss!
We want to hear your thoughts on how to architecture the next steps:
📌 Useful Links
Before diving into the code, check out our newly established resources:
Feel free to introduce yourself below, share what you're working on, or just say hi. Let's build the ultimate open-source baseband engine together! 🚀
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