This is a minor patch that only contains code and blueprints.
- Fixed a bug where states would have one extra startup frame.
- Fixed knockdown behavior.
- Updated jump and dash inputs, and fixed jump speed when attacking.
- Stage top bounds were fixed.
- Kara cancel can now consider custom state types.
- Fixed a bug where if a character's HP was set to 0 without being directly attacked, the game would crash.
- Added the ability to clear the history of moves used in the current cancel chain.
- Fixed a crash if player 1's team is bigger than player 2's team. (Thanks @MadroneGoldman)
- Particle systems linked to objects are now correctly destroyed.
- Camera height and yaw angle are now adjustable.
- Battle objects can be attacked.
- World to screen/screen to world functions have been added and fixed.
- Ground bounce was slightly adjusted to occur 3 frames after landing. Knockdown and ground tech were also adjusted accordingly.
- Minor stability fixes.