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12.0.1
TinyInspect
12.0.1 (2026-01-26)
Full Changelog Previous Releases
- fix: #18
- Merge pull request #17 from xuhuanxxx/main
feat: Tooltip API重构与装备列表渐进加载 - fix: Add SafeUnitAPI to protect unit API calls in secure execution
- Create SafeUnitAPI module for safe unit API wrapper
- Add UnitIsPlayer check to skip NPCs/mobs
- Replace all unit API calls in protected environments with SafeUnitAPI
Fixes: - UnitHealthMax error when hovering over enemies in instances
- UnitGUID error in ProcessInfo hook
- NPCs/mobs should not show item level
- feat: Enhance tooltip handling by prioritizing GameTooltip checks
- Added a new function to directly search for lines in GameTooltip, improving efficiency.
- Updated the AppendToGameTooltip function to first check GameTooltip before falling back to tooltipData, reducing redundancy in displayed lines.
- fix:统一重置所有槽位透明度,清除加载态 0.6
将 SetAlpha(1) 移到 if/else 外,确保空槽位也能清除加载态的 0.6 透明度。
删除主手/副手特殊处理中的冗余 SetAlpha(1)。
保留空主手/副手的 0.4 特殊处理。 - 恢复重复次数为2次,处理10.x版本GetInventoryItemLink可能返回nil的问题
- feat: Refactor tooltip API and add progressive loading for equipment list
feat: Tooltip API重构与装备列表渐进加载- 使用 tooltipData.lines 替代遗留全局对象访问
- 打开检查窗口时立即显示框架,支持缓存秒加载
- fix: Prevent nil access when iterating tooltip lines by adding a null check.