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MitchelMA edited this page Mar 14, 2025 · 6 revisions

Daily Scrums

Sprint 1

10-02-2025

Standup

  • Round of names
  • Decision of SCRUM roles: lead-artist, lead-developer, note-taker, SCRUM-master, product-owner.
  • Concept-work:
    • AI bossbattle.
    • Playing against AI through a maze.
    • Detetive game with AI-generated (bad) hints.
  • Artist-specifics
    • Computer-ish enemey (representing the AI).
    • Human-like ghosts.
    • Environment: 2D, 3D?
    • Brush sets.
    • Audio.
  • Dev-specifics
    • Naming-conventions.
    • Game engine.
    • Github rules and Git conventions.

Standdown

  • Working out Pacman-like concepts.
  • Old CartoonNetwork vibes.
  • Maya 3D for modelling.
  • Unity Engine 3D Project (URP).

11-02-2025

Absence:

  • Charlotte was sick.

Standup

  • Setup of the general work/project environment:
    • Trello.
    • Google-drive (for art).
    • Git/Github.
  • Filling up Trello with User-stories.

Definitive roles

  • Game Artist
    • Lead artist: Simon.
    • 2D art: Nym.
    • 3D models: Charlotte, Daan Piet.
    • 3D texturing: Leanne, Simon.
  • Game Developers
    • Lead developer: Mitchel.
    • General developers: Mikey, Daan Dijkstra.
  • Product(ion)
    • Product owner: Daan Dijkstra.
    • Scrum Master: Mikey.
    • Note taker: Leanne

Standown

  • Trello is set up.
  • Github is set up with Unity 6 and branch-rules have been created.
  • Git and code conventions have been created.
  • Gameplay flow documnt created.
  • style + mood boards.
  • Artist planning.
  • First character concepts.
  • Begin with the UI concept.
  • Tried creating a Persona document.

13-02-205

Standup

  • Artist
    • Continuing with the UI concepts.
    • Beginning with character design.
    • Maze Layout.
    • Persona document.
    • Looking into 3D isometric.
  • Developers
    • Brainstorming about basic and core features.
    • Installing necessary unity packages.

Standown

  • Artist
    • Sketch for enemy character 'Diva'.
    • Worked on UI concepts.
    • Sketches of 3D Isometric.
  • Developers
    • Writing of the user-stories.
    • Installed the necessary unity packages.

24-02-2025

Notes

  • Daan Dijkstra sick.
  • Standup delayed because of SLB.
  • Simon not at school from 12:15 until 14:00 because of intake.
  • Bad Wifi connection.

Standup

  • Artists
    • Starting with the modeling for 'Diva'.
    • Finishing up of the 2D concepts.
    • Finalizing the sketches of the maze/blockout.
    • Finishing up UI concepts.
    • Finishing up the Persona Document.
  • Developers
    • Researching Unity's ML-agents.

Standdown

  • Artists
    • Finished sketch of the maze.
    • Continued with the UI icons and font chosen.
    • Created 3D model for 'Diva'.
    • Continued on the character designs/sketches for the player.
  • Developers
    • Working prototype for the Unity ML-agents.

25-02-2025

Notes

  • Leanne and Charlotte are sick.
  • Simon and Nym have 'Nederlands' until 10:00.

Standup

  • Artists
    • Creating the 3D maze blockout.
    • Finishing up the Character Designs for the player.
    • Finalizing the UI assets.
  • Developers
    • Starting the complete sprint planning now that most paperwork is done/set up.
    • Writing Technical design documents for features.
    • Creating a maze navigation system.
    • Set up of the player input system.

Standdown

  • Artists
    • Busy with the concepts for the player characters.
    • Finished 3D models for the maze-blockout.
    • Made concepts for pick-up/pellets.
    • Created basic UI icons.
  • Developers
    • SCRUM planning for the user-stories.
    • Created a pick-up/pellet system.
    • Started with the player input-system.
    • Working intersection-navigation system.

26-02-2025

Notes

  • Mitchel delayed because of Public Transport.
  • Simon is at school after the first break.
  • Notes taken per individual from now on.

Standup

Artists:

Name Description
Dan Receiving feedback on the 3D maze blockout, Continuing with the sketches for the pellets
Leanne Creating the powerpoint for our first sprint review
Charlotte UV unwrapping for the model of 'Diva', correction of the 'Diva' model size
Nym Continuation of the player character designs

Developers:

Name Description
Mikey Also working on the powerpoint, ordering Teams files, Explaining the game-mechanics for the artist for the presentation
Daan D Continuing on the player-input system
Mitchel Getting Intersection-system to work with the player input, technical design document for the intersection-system, creating a simple level for AI-training

Standdown

Artists:

Name Description
Charlotte Done with the UV-unwrapping, started working on a small camera prop
Nym Worked on the player characters
Dan Processing the feedback on the maze-blockouts, creation of new blockouts, Worked on a USB-pellet model
Leanne Worked on the powerpoint, worked on a UI player-indicator sketch
Simon Also worked on the UI player-indicator, worked on UI sheets

Developers:

Name Description
Mikey Created a small test-maze, created a design sheets for the pickup/pellet mechanic, small check on the powerpoint, Ordered the Teams files
Daan D Finished up the player movement, tested the player-movement and found a bug (noted on Trello)
Mitchel Worked on connecting the player-movement with the intersection-traverser, used the test-maze to train AI

27-02-2025

Notes

  • Mitchel and Leanne delayed by Public Transport.
  • Nym Absent until 12:00.
  • Daan P sick.

Standup

Artists:

Name Description
Charlotte Going to work in the models for the camera props, Processing received feedback, Scaling of the 'Diva' model, Working on the arms of the 'Diva' model
Leanne Working on documentation, Texturing of the 'USB-Stick' model
Simon Moddeling of the maze and making it Unity ready
Nym Working on the character ghost designs

Developers:

Name Description
Mikey Working on a technical design document for the pellet/pickup system, updating the Trello board
Daan D Working on the github-wiki, working on the presentation
Mitchel Working on the gameloop, updating the github wiki

Standdown

Artists:

Name Description
Charlotte Camera prop is finished, Started with the riggin of the 'Diva' model, created sketches for the game over and main menu screens
Leanne Camera props texturing, USB-Stick pellet textured, worked on the powerpoint
Simon Worked on Maze blockouts and wall textures
Nym Worked on the 2D character sprites

Developers:

Name Description
Mikey Creation of temporary maze, updated the github wiki, worked on the presentation
Daan D Worked on the github wiki, worked on the presentation
Mitchel Finished the game-loop, made a project build, update of the github wiki

Retrospective 28-02-2025

What went well

  • Working game-loop.
  • Good looking art concepts.
  • Pleasant group to work with.
  • Working well and quick.
  • Epic game idea's.
  • Presentation went well, could answer all questions asked.
  • Made clear rules.
  • Notifying each other when you're sick/delayed.
  • Organisation of the work
  • Communication.
  • Clear concepts
  • Quick planning, because of which we could start quite early with development.
  • Nice devision of roles.

What could have gone better

  • Keeping trello up to date.
  • Quickly distracted.
  • Sometimes a bit loud/fidgety.
  • Allowing too many visitors of other groups.
  • Better intercommunication between the programmers and artists.
  • Process of the set up of the presentation.
  • Better communication about the who's/what's/when's with the presentation.
  • Try harder to focus on your work: don't make it someone else's problem when you're distracted.
  • Quicker continuing out of the sketching phase (when possible).

Refinement 03-03-2025

User Story Priority shift Reasoning
User-Story 10 Medium -> Low
User-Story 15 Low -> Extra Because of the current workload
User-Story 18 Low -> Medium We found it more important than thought before, especially with the camera-settings
User-Story 19 Low -> Extra We found it less important, since it's dependant on what we think of the outcome of US18
User-Story 20 Low -> Extra Same reasoning as behind US19
User-Story 21 Archived Same reasoning as behind US19
User-Story 22 Low -> Extra We think that US23 is more important
User-Story 24 Low -> Extra Conflicting with available time
User-Story 25 Low -> Extra Same as US23

Sprint 2

03-03-2025

Notes

  • Mitchel Delayed.
  • Daan D and Mikey Dutch lessons at 11:15
  • Mikey English exams at 13:40
  • Simon and Nym Dutch lessons at 11:15

Standup

Artists:

Name Description
Dan Talking with Charlotte about ideas
Leanne Retrospective notes, Logo brainstorming, Texturing, and looking at user-stories
Simon Working on the Styleguide and Logo brainstorming
Charllotte Finishing the Diva rigging, Beginning with weight-painting, talking about idea's with Dan
Nym Working on the colour palette for the characters

Developers:

Name Description
Mikey SCRUM, Better overview for the artists on the trello-board, AVO exam stuff
Daan D SCRUM, Keeping the trello-board up to date
Mitchel SCRUM, Updating the Github wiki

Standdown

Artists:

Name Description
Dan Finished the Circuit-board model and UV-unwrapped
Leanne Finished the Retrospective notes, Worked on Logo concepts
Simon Worked on the Diva health-indicator and the player indicators for the UI
Charlotte Finished rigging of the Diva model and finished weightpainting of the model
Nym Worked on colour variations on the player-characters

Developers:

Name Description
Mikey Exams, SCRUM, Refinement, and started on a player death system
Daan D Sprint refinement and planning, started with the Ghost behaviour AI
Mitchel Sprint refinement and planning, started on the power-pellets

04-03-2025

Notes

  • Charlotte is sick.
  • Leanne is delayed.

Standup

Artists:

Name Description
Dan Working on the design of the start-screen and the win/lose screen.
Leanne Texturing of the pellets, and working on finalising the Logo concepts
Simon UI and pellet texturing
Nym Continuing with the colour designs, starting with the walk-cycle animation

Developers:

Name Description
Mikey Continuing on the ghost death-system
Daan D Continuing with the Ghost behaviour AI
Mitchel Continuing with the power pellets

Standdown

Artists:

Name Description
Dan Sketch of the final diva design (coloured), started on the start,win,lose -screen
Leanne Started with texturing of the circuit and usb (pellet designs)
Simon Player indicators, player icons, usb-stick Diva indicators and Thumbnail UI
Nym Finished on the colour designs

Developers:

Name Description
Mikey Finished the ghost death-system: "You can now officially die!"
Daan D Ghost behaviour AI can now receive positions
Mitchel Power pellet system easy to connect to via unity-events, and worked on more ML-agents

05-03-2025

Notes

  • Mikey Dutch exams from 13:45 until 16:00.
  • Nym exams from 10:30 until 13:00.
  • Nym going home earlier because of medical reasons.
  • Mitchel gone from 14:00 'till 14:30 to answer portfolio questions of second year students.

Standup

Artists:

Name Description
Dan Finalising the start,win,lose-screens
Leanne Texturing of the Circuit and bringing improvements to the USB-stick
Simon Continuing with the Pellet UI icon, exporting the UI icons
Charlotte Animating the Diva model
Nym Creating the walkcycle, and slight tweaking of the ghost colours

Developers:

Name Description
Mikey Further linking of the death system to the power pellet system
Daan D Continuing with the ghost behaviour AI (navigating on their own)
Mitchel Fixing an intersection bug, Continuing on the ML-agents, ghost switching system

Standdown

Artists:

Name Description
Dan Progress on the start-screen
Leanne Textures of the pellets done
Simon Pellet UI icons finished, started with the exporting
Charlotte Model outline to fit the style, started with animations
Nym Tweaked the ghost colours a bit, started on the walkcycle for them

Developers:

Name Description
Daan D Worked on the ghost behaviour AI
Mitchel Worked on the character switch system, resolved the intersectin bug, and worked on ML-agents

06-03-2025

Notes

  • Both Leanne and Nym are sick.
  • Simon arrives past 11.

Standup

Artists:

Name Description
Dan Continuing on the title-,win-,lose-screens
Charlotte Continuing with the Diva animations

Developers:

Name Description
Mikey Continuing on connecting the death-system with the power-pellet system, will look at Trello for other User-Stories to work on
Daan D Continuing on the ghost behaviour AI, will Look at pull requests when possible at around 13:00
Mitchel Continuing with ML-agents, and asking Simon on the state of the UI-icons so UI can be implemented

Standdown

Artists:

Name Description
Dan worked on title-screen and game-over screen
Charlotte Finished the animations of Diva
Simon Finished uploading the UI icons, started on the texturing of Diva

Developers:

Name Description
Mikey Powerpellet can now respawn, and the players go a little slower when one was picked up by ManPac
Daan D Continuing on the ghost behaviour AI: can now do distance-checks
Mitchel Tweaking of the ML-agent training, linking of pellet-active state to ui, added the textures of the Circuit-board and USB-stick

10-03-2025

Notes

  • Simon retakes an exam until 11:00.
  • Mikey English exam from 11:15 until 14:00.
  • Daan D Dutch lessons from 11:15 until 12:15.
  • Dan has to go home earlier because of municipality paperwork.

Standup

Artists:

Name Description
Charlotte Exporting animations from Maya to Unity
Nym Working on the player sprite animations
Dan Working on the win-screen and UI buttons
Leanne Starting with the powerpoint

Developers:

Name Description
Mikey Setting up FMod
Daan D Working on the Behaviour AI
Mitchel Updating the notes on GitHub, Working on UI, Maybe starting with training the aggressive AI

Standdown

Artists:

Name Description
Charlotte Exported the Diva animations, Worked on TV-asset models
Nym Worked on the walkcycle animations
Leanne Tested with circuit-board model outlines
Simon Worked on the texturing of the TV-asset, Diva textures and maze walls

Developers:

Name Description
Mikey Successfully imported FMod plugin
Daan D Worked on the Behaviour AI of the ghosts
Mitchel Updated the GitHub notes, worked on reactive game UI

11-03-2025

Notes

  • Simon is sick.
  • Leanne is sick.

Standup

Artists:

Name Description
Charlotte UV unrwapping for the TV-asset
Nym Finishing up the animations of for the player ghosts
Dan Finishing up the win screen and separating the buttons

Developers:

Name Description
Mikey Working on the general game audio
Daan D Continuing with the Behaviour AI for the ghosts
Mitchel Continuing on with the reactive UI, importing the Diva model, training the aggressive ManPac AI, importing the maze blockouts

Standdown

Artists:

Name Description
Dan Win screen is finished, as well as the buttons
Nym Almost finished with the walk cycle
Charlotte UV of the tv-asset has been unwrapped, sat with Leanne about the textures for it

Developers:

Name Description
Mikey Worked on the general game audio
Daan D Ghosts can now walk into the direction of ManPac
Mitchel Reactive UI is finished, there's an agressive ManPac ML-model, maze blockouts have been imported as well as the Diva animations and the win/lose screen + buttons

12-03-2025

Notes

  • Dan and Simon are sick.
  • Mitchel and Leanne delayed because of NS.

Standup

Artists:

Name Description
Nym Colouring in the walk-cycle animations
Charlotte Adding some possible extra's for the game and creating a skybox
Leanne Working on the Powerpoint, and maybe on some extra diva-textures?

Developers:

Name Description
Mikey Adding game-music, creating some Visual-Sheets of the worked on features and lookin on Trello if there's anything to pick up
Daan D Finishing up the Behaviour AI, binding it with Character switching and working on some documentation
Mitchel Processing Merge requests, possible helping with the Behaviour AI, and working on documentation

Standdown

Artists:

Name Description
Nym Worked on colouring in the walk-cycle
Charlotte Worked on the skybox
Leanne Worked on the powerpoint and some diva-textures

Developers:

Name Description
Mikey Put music in the game
Daan D Ghost behaviour works, is connected to the character-switching system and merged
Mitchel Worked on the skybox, documentation, and merge requests

13-02-2025

Notes

  • School open day, Artists at home; Developers at school.

Standup

Artists:

Name Description
Leanne Working on the Powerpoint, and the Styleguide
Charlotte Workin on the Powerpoint
Simon Working on the Powerpoint
Nym Working on the Powerpoint

Developers:

Name Description
Mikey Implementing more sound-effects, and working on documentation
Daan D Working on the Powerpoint and working on documentation for the ghost behaviour AI
Mitchel Updating Github and implementing the player-character sprites + animations

Standdown

Artists:

Name Description
Charlotte Added some tidbits to the powerpoint and made a turn-in ready file for tomorrow
Simon Worked on a logo for the project

Developers:

Name Description
Mikey Audio is complete, and updated the wiki with most of my stuff
Daan D I worked on the documentation for the ghost behaviour AI
Mitchel Implemented the sprites Nym worked on for the ghost characters and updated the github notes

Retrospective 14-03-2025

What went well

  • Overall process went well, everything was done on time.
  • Working game, presentation went well.
  • Happy with the result, communication went better this time.
  • Communication, progression, atmosphere.
  • Finished product.
  • Code quality, testing of code for bugs, and communication between devs and artists.
  • Good art quality in reasonable time.

What could have gone better

  • Doing a user-test.
  • Keeping Trello better up to date.
  • More showing of work during the stand-down.
  • Some assets were a bit last minute, so a better planning is neccesary.
  • A bit more difficulty in the game.
  • Communication between developers and artists could go better.

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