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Notes
MitchelMA edited this page Mar 10, 2025
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- Round of names
- Decision of SCRUM roles: lead-artist, lead-developer, note-taker, SCRUM-master, product-owner.
- Concept-work:
- AI bossbattle.
- Playing against AI through a maze.
- Detetive game with AI-generated (bad) hints.
- Artist-specifics
- Computer-ish enemey (representing the AI).
- Human-like ghosts.
- Environment: 2D, 3D?
- Brush sets.
- Audio.
- Dev-specifics
- Naming-conventions.
- Game engine.
- Github rules and Git conventions.
- Working out Pacman-like concepts.
- Old CartoonNetwork vibes.
- Maya 3D for modelling.
- Unity Engine 3D Project (URP).
- Charlotte was sick.
- Setup of the general work/project environment:
- Trello.
- Google-drive (for art).
- Git/Github.
- Filling up Trello with User-stories.
Definitive roles
- Game Artist
- Lead artist: Simon.
- 2D art: Nym.
- 3D models: Charlotte, Daan Piet.
- 3D texturing: Leanne, Simon.
- Game Developers
- Lead developer: Mitchel.
- General developers: Mikey, Daan Dijkstra.
- Product(ion)
- Product owner: Daan Dijkstra.
- Scrum Master: Mikey.
- Note taker: Leanne
- Trello is set up.
- Github is set up with Unity 6 and branch-rules have been created.
- Git and code conventions have been created.
- Gameplay flow documnt created.
- style + mood boards.
- Artist planning.
- First character concepts.
- Begin with the UI concept.
- Tried creating a Persona document.
- Artist
- Continuing with the UI concepts.
- Beginning with character design.
- Maze Layout.
- Persona document.
- Looking into 3D isometric.
- Developers
- Brainstorming about basic and core features.
- Installing necessary unity packages.
- Artist
- Sketch for enemy character 'Diva'.
- Worked on UI concepts.
- Sketches of 3D Isometric.
- Developers
- Writing of the user-stories.
- Installed the necessary unity packages.
- Daan Dijkstra sick.
- Standup delayed because of SLB.
- Simon not at school from 12:15 until 14:00 because of intake.
- Bad Wifi connection.
- Artists
- Starting with the modeling for 'Diva'.
- Finishing up of the 2D concepts.
- Finalizing the sketches of the maze/blockout.
- Finishing up UI concepts.
- Finishing up the Persona Document.
- Developers
- Researching Unity's ML-agents.
- Artists
- Finished sketch of the maze.
- Continued with the UI icons and font chosen.
- Created 3D model for 'Diva'.
- Continued on the character designs/sketches for the player.
- Developers
- Working prototype for the Unity ML-agents.
- Leanne and Charlotte are sick.
- Simon and Nym have 'Nederlands' until 10:00.
- Artists
- Creating the 3D maze blockout.
- Finishing up the Character Designs for the player.
- Finalizing the UI assets.
- Developers
- Starting the complete sprint planning now that most paperwork is done/set up.
- Writing Technical design documents for features.
- Creating a maze navigation system.
- Set up of the player input system.
- Artists
- Busy with the concepts for the player characters.
- Finished 3D models for the maze-blockout.
- Made concepts for pick-up/pellets.
- Created basic UI icons.
- Developers
- SCRUM planning for the user-stories.
- Created a pick-up/pellet system.
- Started with the player input-system.
- Working intersection-navigation system.
- Mitchel delayed because of Public Transport.
- Simon is at school after the first break.
- Notes taken per individual from now on.
Artists:
| Name | Description |
|---|---|
| Dan | Receiving feedback on the 3D maze blockout, Continuing with the sketches for the pellets |
| Leanne | Creating the powerpoint for our first sprint review |
| Charlotte | UV unwrapping for the model of 'Diva', correction of the 'Diva' model size |
| Nym | Continuation of the player character designs |
Developers:
| Name | Description |
|---|---|
| Mikey | Also working on the powerpoint, ordering Teams files, Explaining the game-mechanics for the artist for the presentation |
| Daan D | Continuing on the player-input system |
| Mitchel | Getting Intersection-system to work with the player input, technical design document for the intersection-system, creating a simple level for AI-training |
Artists:
| Name | Description |
|---|---|
| Charlotte | Done with the UV-unwrapping, started working on a small camera prop |
| Nym | Worked on the player characters |
| Dan | Processing the feedback on the maze-blockouts, creation of new blockouts, Worked on a USB-pellet model |
| Leanne | Worked on the powerpoint, worked on a UI player-indicator sketch |
| Simon | Also worked on the UI player-indicator, worked on UI sheets |
Developers:
| Name | Description |
|---|---|
| Mikey | Created a small test-maze, created a design sheets for the pickup/pellet mechanic, small check on the powerpoint, Ordered the Teams files |
| Daan D | Finished up the player movement, tested the player-movement and found a bug (noted on Trello) |
| Mitchel | Worked on connecting the player-movement with the intersection-traverser, used the test-maze to train AI |
- Mitchel and Leanne delayed by Public Transport.
- Nym Absent until 12:00.
- Daan P sick.
Artists:
| Name | Description |
|---|---|
| Charlotte | Going to work in the models for the camera props, Processing received feedback, Scaling of the 'Diva' model, Working on the arms of the 'Diva' model |
| Leanne | Working on documentation, Texturing of the 'USB-Stick' model |
| Simon | Moddeling of the maze and making it Unity ready |
| Nym | Working on the character ghost designs |
Developers:
| Name | Description |
|---|---|
| Mikey | Working on a technical design document for the pellet/pickup system, updating the Trello board |
| Daan D | Working on the github-wiki, working on the presentation |
| Mitchel | Working on the gameloop, updating the github wiki |
Artists:
| Name | Description |
|---|---|
| Charlotte | Camera prop is finished, Started with the riggin of the 'Diva' model, created sketches for the game over and main menu screens |
| Leanne | Camera props texturing, USB-Stick pellet textured, worked on the powerpoint |
| Simon | Worked on Maze blockouts and wall textures |
| Nym | Worked on the 2D character sprites |
Developers:
| Name | Description |
|---|---|
| Mikey | Creation of temporary maze, updated the github wiki, worked on the presentation |
| Daan D | Worked on the github wiki, worked on the presentation |
| Mitchel | Finished the game-loop, made a project build, update of the github wiki |
- Working game-loop.
- Good looking art concepts.
- Pleasant group to work with.
- Working well and quick.
- Epic game idea's.
- Presentation went well, could answer all questions asked.
- Made clear rules.
- Notifying each other when you're sick/delayed.
- Organisation of the work
- Communication.
- Clear concepts
- Quick planning, because of which we could start quite early with development.
- Nice devision of roles.
- Keeping trello up to date.
- Quickly distracted.
- Sometimes a bit loud/fidgety.
- Allowing too many visitors of other groups.
- Better intercommunication between the programmers and artists.
- Process of the set up of the presentation.
- Better communication about the who's/what's/when's with the presentation.
- Try harder to focus on your work: don't make it someone else's problem when you're distracted.
- Quicker continuing out of the sketching phase (when possible).
| User Story | Priority shift | Reasoning |
|---|---|---|
| User-Story 10 | Medium -> Low | |
| User-Story 15 | Low -> Extra | Because of the current workload |
| User-Story 18 | Low -> Medium | We found it more important than thought before, especially with the camera-settings |
| User-Story 19 | Low -> Extra | We found it less important, since it's dependant on what we think of the outcome of US18 |
| User-Story 20 | Low -> Extra | Same reasoning as behind US19 |
| User-Story 21 | Archived | Same reasoning as behind US19 |
| User-Story 22 | Low -> Extra | We think that US23 is more important |
| User-Story 24 | Low -> Extra | Conflicting with available time |
| User-Story 25 | Low -> Extra | Same as US23 |
- Mitchel Delayed.
- Daan D and Mikey Dutch lessons at 11:15
- Mikey English exams at 13:40
- Simon and Nym Dutch lessons at 11:15
Artists:
| Name | Description |
|---|---|
| Dan | Talking with Charlotte about ideas |
| Leanne | Retrospective notes, Logo brainstorming, Texturing, and looking at user-stories |
| Simon | Working on the Styleguide and Logo brainstorming |
| Charllotte | Finishing the Diva rigging, Beginning with weight-painting, talking about idea's with Dan |
| Nym | Working on the colour palette for the characters |
Developers:
| Name | Description |
|---|---|
| Mikey | SCRUM, Better overview for the artists on the trello-board, AVO exam stuff |
| Daan D | SCRUM, Keeping the trello-board up to date |
| Mitchel | SCRUM, Updating the Github wiki |
Artists:
| Name | Description |
|---|---|
| Dan | Finished the Circuit-board model and UV-unwrapped |
| Leanne | Finished the Retrospective notes, Worked on Logo concepts |
| Simon | Worked on the Diva health-indicator and the player indicators for the UI |
| Charlotte | Finished rigging of the Diva model and finished weightpainting of the model |
| Nym | Worked on colour variations on the player-characters |
Developers:
| Name | Description |
|---|---|
| Mikey | Exams, SCRUM, Refinement, and started on a player death system |
| Daan D | Sprint refinement and planning, started with the Ghost behaviour AI |
| Mitchel | Sprint refinement and planning, started on the power-pellets |
- Charlotte is sick.
- Leanne is delayed.
Artists:
| Name | Description |
|---|---|
| Dan | Working on the design of the start-screen and the win/lose screen. |
| Leanne | Texturing of the pellets, and working on finalising the Logo concepts |
| Simon | UI and pellet texturing |
| Nym | Continuing with the colour designs, starting with the walk-cycle animation |
Developers:
| Name | Description |
|---|---|
| Mikey | Continuing on the ghost death-system |
| Daan D | Continuing with the Ghost behaviour AI |
| Mitchel | Continuing with the power pellets |
Artists:
| Name | Description |
|---|---|
| Dan | Sketch of the final diva design (coloured), started on the start,win,lose -screen |
| Leanne | Started with texturing of the circuit and usb (pellet designs) |
| Simon | Player indicators, player icons, usb-stick Diva indicators and Thumbnail UI |
| Nym | Finished on the colour designs |
Developers:
| Name | Description |
|---|---|
| Mikey | Finished the ghost death-system: "You can now officially die!" |
| Daan D | Ghost behaviour AI can now receive positions |
| Mitchel | Power pellet system easy to connect to via unity-events, and worked on more ML-agents |