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Notes
MitchelMA edited this page Mar 3, 2025
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- Round of names
- Decision of SCRUM roles: lead-artist, lead-developer, note-taker, SCRUM-master, product-owner.
- Concept-work:
- AI bossbattle.
- Playing against AI through a maze.
- Detetive game with AI-generated (bad) hints.
- Artist-specifics
- Computer-ish enemey (representing the AI).
- Human-like ghosts.
- Environment: 2D, 3D?
- Brush sets.
- Audio.
- Dev-specifics
- Naming-conventions.
- Game engine.
- Github rules and Git conventions.
- Working out Pacman-like concepts.
- Old CartoonNetwork vibes.
- Maya 3D for modelling.
- Unity Engine 3D Project (URP).
- Charlotte was sick.
- Setup of the general work/project environment:
- Trello.
- Google-drive (for art).
- Git/Github.
- Filling up Trello with User-stories.
Definitive roles
- Game Artist
- Lead artist: Simon.
- 2D art: Nym.
- 3D models: Charlotte, Daan Piet.
- 3D texturing: Leanne, Simon.
- Game Developers
- Lead developer: Mitchel.
- General developers: Mikey, Daan Dijkstra.
- Product(ion)
- Product owner: Daan Dijkstra.
- Scrum Master: Mikey.
- Note taker: Leanne
- Trello is set up.
- Github is set up with Unity 6 and branch-rules have been created.
- Git and code conventions have been created.
- Gameplay flow documnt created.
- style + mood boards.
- Artist planning.
- First character concepts.
- Begin with the UI concept.
- Tried creating a Persona document.
- Artist
- Continuing with the UI concepts.
- Beginning with character design.
- Maze Layout.
- Persona document.
- Looking into 3D isometric.
- Developers
- Brainstorming about basic and core features.
- Installing necessary unity packages.
- Artist
- Sketch for enemy character 'Diva'.
- Worked on UI concepts.
- Sketches of 3D Isometric.
- Developers
- Writing of the user-stories.
- Installed the necessary unity packages.
- Daan Dijkstra sick.
- Standup delayed because of SLB.
- Simon not at school from 12:15 until 14:00 because of intake.
- Bad Wifi connection.
- Artists
- Starting with the modeling for 'Diva'.
- Finishing up of the 2D concepts.
- Finalizing the sketches of the maze/blockout.
- Finishing up UI concepts.
- Finishing up the Persona Document.
- Developers
- Researching Unity's ML-agents.
- Artists
- Finished sketch of the maze.
- Continued with the UI icons and font chosen.
- Created 3D model for 'Diva'.
- Continued on the character designs/sketches for the player.
- Developers
- Working prototype for the Unity ML-agents.
- Leanne and Charlotte are sick.
- Simon and Nym have 'Nederlands' until 10:00.
- Artists
- Creating the 3D maze blockout.
- Finishing up the Character Designs for the player.
- Finalizing the UI assets.
- Developers
- Starting the complete sprint planning now that most paperwork is done/set up.
- Writing Technical design documents for features.
- Creating a maze navigation system.
- Set up of the player input system.
- Artists
- Busy with the concepts for the player characters.
- Finished 3D models for the maze-blockout.
- Made concepts for pick-up/pellets.
- Created basic UI icons.
- Developers
- SCRUM planning for the user-stories.
- Created a pick-up/pellet system.
- Started with the player input-system.
- Working intersection-navigation system.
- Mitchel delayed because of Public Transport.
- Simon is at school after the first break.
- Notes taken per individual from now on.
Artists:
| Name | Description |
|---|---|
| Daan P | Receiving feedback on the 3D maze blockout, Continuing with the sketches for the pellets |
| Leanne | Creating the powerpoint for our first sprint review |
| Charlotte | UV unwrapping for the model of 'Diva', correction of the 'Diva' model size |
| Nym | Continuation of the player character designs |
Developers:
| Name | Description |
|---|---|
| Mikey | Also working on the powerpoint, ordering Teams files, Explaining the game-mechanics for the artist for the presentation |
| Daan D | Continuing on the player-input system |
| Mitchel | Getting Intersection-system to work with the player input, technical design document for the intersection-system, creating a simple level for AI-training |
Artists:
| Name | Description |
|---|---|
| Charlotte | Done with the UV-unwrapping, started working on a small camera prop |
| Nym | Worked on the player characters |
| Daan P | Processing the feedback on the maze-blockouts, creation of new blockouts, Worked on a USB-pellet model |
| Leanne | Worked on the powerpoint, worked on a UI player-indicator sketch |
| Simon | Also worked on the UI player-indicator, worked on UI sheets |
Developers:
| Name | Description |
|---|---|
| Mikey | Created a small test-maze, created a design sheets for the pickup/pellet mechanic, small check on the powerpoint, Ordered the Teams files |
| Daan D | Finished up the player movement, tested the player-movement and found a bug (noted on Trello) |
| Mitchel | Worked on connecting the player-movement with the intersection-traverser, used the test-maze to train AI |
- Mitchel and Leanne delayed by Public Transport.
- Nym Absent until 12:00.
- Daan P sick.
Artists:
| Name | Description |
|---|---|
| Charlotte | Going to work in the models for the camera props, Processing received feedback, Scaling of the 'Diva' model, Working on the arms of the 'Diva' model |
| Leanne | Working on documentation, Texturing of the 'USB-Stick' model |
| Simon | Moddeling of the maze and making it Unity ready |
| Nym | Working on the character ghost designs |
Developers:
| Name | Description |
|---|---|
| Mikey | Working on a technical design document for the pellet/pickup system, updating the Trello board |
| Daan D | Working on the github-wiki, working on the presentation |
| Mitchel | Working on the gameloop, updating the github wiki |
Artists:
| Name | Description |
|---|---|
| Charlotte | Camera prop is finished, Started with the riggin of the 'Diva' model, created sketches for the game over and main menu screens |
| Leanne | Camera props texturing, USB-Stick pellet textured, worked on the powerpoint |
| Simon | Worked on Maze blockouts and wall textures |
| Nym | Worked on the 2D character sprites |
Developers:
| Name | Description |
|---|---|
| Mikey | Creation of temporary maze, updated the github wiki, worked on the presentation |
| Daan D | Worked on the github wiki, worked on the presentation |
| Mitchel | Finished the game-loop, made a project build, update of the github wiki |