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MitchelMA edited this page Mar 3, 2025 · 6 revisions

Daily Scrums

Sprint 1

10-02-2025

Standup

  • Round of names
  • Decision of SCRUM roles: lead-artist, lead-developer, note-taker, SCRUM-master, product-owner.
  • Concept-work:
    • AI bossbattle.
    • Playing against AI through a maze.
    • Detetive game with AI-generated (bad) hints.
  • Artist-specifics
    • Computer-ish enemey (representing the AI).
    • Human-like ghosts.
    • Environment: 2D, 3D?
    • Brush sets.
    • Audio.
  • Dev-specifics
    • Naming-conventions.
    • Game engine.
    • Github rules and Git conventions.

Standdown

  • Working out Pacman-like concepts.
  • Old CartoonNetwork vibes.
  • Maya 3D for modelling.
  • Unity Engine 3D Project (URP).

11-02-2025

Absence:

  • Charlotte was sick.

Standup

  • Setup of the general work/project environment:
    • Trello.
    • Google-drive (for art).
    • Git/Github.
  • Filling up Trello with User-stories.

Definitive roles

  • Game Artist
    • Lead artist: Simon.
    • 2D art: Nym.
    • 3D models: Charlotte, Daan Piet.
    • 3D texturing: Leanne, Simon.
  • Game Developers
    • Lead developer: Mitchel.
    • General developers: Mikey, Daan Dijkstra.
  • Product(ion)
    • Product owner: Daan Dijkstra.
    • Scrum Master: Mikey.
    • Note taker: Leanne

Standown

  • Trello is set up.
  • Github is set up with Unity 6 and branch-rules have been created.
  • Git and code conventions have been created.
  • Gameplay flow documnt created.
  • style + mood boards.
  • Artist planning.
  • First character concepts.
  • Begin with the UI concept.
  • Tried creating a Persona document.

13-02-205

Standup

  • Artist
    • Continuing with the UI concepts.
    • Beginning with character design.
    • Maze Layout.
    • Persona document.
    • Looking into 3D isometric.
  • Developers
    • Brainstorming about basic and core features.
    • Installing necessary unity packages.

Standown

  • Artist
    • Sketch for enemy character 'Diva'.
    • Worked on UI concepts.
    • Sketches of 3D Isometric.
  • Developers
    • Writing of the user-stories.
    • Installed the necessary unity packages.

24-02-2025

Notes

  • Daan Dijkstra sick.
  • Standup delayed because of SLB.
  • Simon not at school from 12:15 until 14:00 because of intake.
  • Bad Wifi connection.

Standup

  • Artists
    • Starting with the modeling for 'Diva'.
    • Finishing up of the 2D concepts.
    • Finalizing the sketches of the maze/blockout.
    • Finishing up UI concepts.
    • Finishing up the Persona Document.
  • Developers
    • Researching Unity's ML-agents.

Standdown

  • Artists
    • Finished sketch of the maze.
    • Continued with the UI icons and font chosen.
    • Created 3D model for 'Diva'.
    • Continued on the character designs/sketches for the player.
  • Developers
    • Working prototype for the Unity ML-agents.

25-02-2025

Notes

  • Leanne and Charlotte are sick.
  • Simon and Nym have 'Nederlands' until 10:00.

Standup

  • Artists
    • Creating the 3D maze blockout.
    • Finishing up the Character Designs for the player.
    • Finalizing the UI assets.
  • Developers
    • Starting the complete sprint planning now that most paperwork is done/set up.
    • Writing Technical design documents for features.
    • Creating a maze navigation system.
    • Set up of the player input system.

Standdown

  • Artists
    • Busy with the concepts for the player characters.
    • Finished 3D models for the maze-blockout.
    • Made concepts for pick-up/pellets.
    • Created basic UI icons.
  • Developers
    • SCRUM planning for the user-stories.
    • Created a pick-up/pellet system.
    • Started with the player input-system.
    • Working intersection-navigation system.

26-02-2025

Notes

  • Mitchel delayed because of Public Transport.
  • Simon is at school after the first break.
  • Notes taken per individual from now on.

Standup

Artists:

Name Description
Daan P Receiving feedback on the 3D maze blockout, Continuing with the sketches for the pellets
Leanne Creating the powerpoint for our first sprint review
Charlotte UV unwrapping for the model of 'Diva', correction of the 'Diva' model size
Nym Continuation of the player character designs

Developers:

Name Description
Mikey Also working on the powerpoint, ordering Teams files, Explaining the game-mechanics for the artist for the presentation
Daan D Continuing on the player-input system
Mitchel Getting Intersection-system to work with the player input, technical design document for the intersection-system, creating a simple level for AI-training

Standdown

Artists:

Name Description
Charlotte Done with the UV-unwrapping, started working on a small camera prop
Nym Worked on the player characters
Daan P Processing the feedback on the maze-blockouts, creation of new blockouts, Worked on a USB-pellet model
Leanne Worked on the powerpoint, worked on a UI player-indicator sketch
Simon Also worked on the UI player-indicator, worked on UI sheets

Developers:

Name Description
Mikey Created a small test-maze, created a design sheets for the pickup/pellet mechanic, small check on the powerpoint, Ordered the Teams files
Daan D Finished up the player movement, tested the player-movement and found a bug (noted on Trello)
Mitchel Worked on connecting the player-movement with the intersection-traverser, used the test-maze to train AI

27-02-2025

Notes

  • Mitchel and Leanne delayed by Public Transport.
  • Nym Absent until 12:00.
  • Daan P sick.

Standup

Artists:

Name Description
Charlotte Going to work in the models for the camera props, Processing received feedback, Scaling of the 'Diva' model, Working on the arms of the 'Diva' model
Leanne Working on documentation, Texturing of the 'USB-Stick' model
Simon Moddeling of the maze and making it Unity ready
Nym Working on the character ghost designs

Developers:

Name Description
Mikey Working on a technical design document for the pellet/pickup system, updating the Trello board
Daan D Working on the github-wiki, working on the presentation
Mitchel Working on the gameloop, updating the github wiki

Standdown

Artists:

Name Description
Charlotte Camera prop is finished, Started with the riggin of the 'Diva' model, created sketches for the game over and main menu screens
Leanne Camera props texturing, USB-Stick pellet textured, worked on the powerpoint
Simon Worked on Maze blockouts and wall textures
Nym Worked on the 2D character sprites

Developers:

Name Description
Mikey Creation of temporary maze, updated the github wiki, worked on the presentation
Daan D Worked on the github wiki, worked on the presentation
Mitchel Finished the game-loop, made a project build, update of the github wiki

Retrospective 28-02-2025


Refinement 03-03-2025


Sprint 2

03-03-2025

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