Deltarune Vita v0.57
Public Release v0.57
End-users can legally play the uptaded DELTARUNE port on the PS Vita.
Important
If you already have v0.52 installed, just install the new VPK!
Changes since v0.52
| Chapter | Details |
|---|---|
| 1 | Thoroughly reviewed room by room. The run fully verified. Maybe some optimizations remain to be checked. |
| 2 | Received comprehensive fixes (audio, battles, transitions, textures, menus, performance). Some rooms are under observation. |
| 3 and 4 | Fully bootable and playable, subject to testing, optimizations, and perhaps fixes at certain points. |
| 5 | The primary optimization challenge. The city area is highly resource-intensive and may still result in low FPS or crashes. |
Detailed Changelog Since v0.53
- Texture cache organized by chapter and revamped on-demand loading (Issue #9 and #3);
- Secondary cache in RAM to reduce repeated reads from the card (Issue #9);
- Protection of fonts, menus, and small atlases during texture swapping (Issue #9);
- Revised music streaming and sound effect caching (Issue #9);
- Music plays only after the first visible frame, preventing audio during the loading screen;
- Separate sliders for Master Volume, Sound Effects, and Music;
- Option to disable all audio as a performance optimization;
- Animated loading during the initial setup of each chapter;
- Editor for touch control position and size;
- Fixed a bug that hid the game's settings icon (Issue #3);
- Fixed the duplicate touch joystick that reverted to the original Android layout;
- Touch navigation in Game Settings;
- Manual border switching per room using
R + D-Pad(Issue #3); - Fixed full reading of
borders_config.txt, retaining the selected border after switching (Issue #3); - Separate saves in
ux0:data/deltarune_saves/(Issue #7); - Stability fixes in Chapters 3, 4, and 5;
To support testing and bug fixes...
- Dev Log with build version, room times, more complex GML scripts, and metrics for events, alarms, collisions, audio, and rendering;
- a room browser separate from the Dev Log;
- support for
draw_path, used by the original Cyber Music Bullet room in Chapter 2; devmodeandshowsettingsparameters inconfig.ini;- An attempt to migrate from
legacy-glto a newer OpenGL backend. The change was scrapped in this version due to graphical conflicts and crashes.
(However, CPU usage dropped significantly in the first chapter. Unfortunately, I was unable to run the other chapters (3, 4, 5) or adapt the current structure of Chapter 0 (Chapter Selection) so that each chapter would essentially be a standalone game.)
Console Borders
The NXRUNE mod was used as a reference to study the relationship between rooms and console borders. No files from the mod are included in this release. The Vita system maintains its own mappings in borders_config.txt, which can be adjusted manually using R + D-Pad.
Advanced Settings
Added the following parameters to deltarune/config.ini:
devmode=0
showsettings=1devmode=1 displays the development tools and the room browser. showsettings=0 disables the menu opened by Select.
Warning!
This is a public version of a project that is still under development. Bugs, performance issues, and crashes may still occur.
Know Issues
- Due to the VRAM safety limit (104 MB), some textures may not be rendered (example:
room_dw_castle_area_2_transformed) - Chapter 5 crashes.
Bug Reports and Diagnostics:
Pls, if you encounter any errors or issues, please open a ticket on the Issues page. To help diagnose the problem, attach the log file generated at:
ux0:data/deltarune/deltarunevita/butterscotch-probe.log
If you enable:
devmode=1Enable the Config > Debug Dev option. Once enabled, please also attach the corresponding screenshot of:
ux0:data/deltarune/deltarunevita/devlogs/
Compatibility and Installation
-
Supported Version: Steam v0.0.247 Patch.
-
Instructions: For full setup steps, refer to the official Installation Guide.
Assets
- VPK v0.57
- Deltarune Vita Patcher v0.52 ZIP (Same as the previous version)
Warning
This is still a mid-project build. Bugs, performance drops, slowdowns, graphical issues, or occasional crashes may occur.
