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Deltarune Vita v0.57

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@WolffsRoom WolffsRoom released this 22 Jul 02:53

Ralsei Deltarune

Public Release v0.57

End-users can legally play the uptaded DELTARUNE port on the PS Vita.

Important

If you already have v0.52 installed, just install the new VPK!

Changes since v0.52

Chapter Details
1 Thoroughly reviewed room by room. The run fully verified. Maybe some optimizations remain to be checked.
2 Received comprehensive fixes (audio, battles, transitions, textures, menus, performance). Some rooms are under observation.
3 and 4 Fully bootable and playable, subject to testing, optimizations, and perhaps fixes at certain points.
5 The primary optimization challenge. The city area is highly resource-intensive and may still result in low FPS or crashes.

Detailed Changelog Since v0.53

  • Texture cache organized by chapter and revamped on-demand loading (Issue #9 and #3);
  • Secondary cache in RAM to reduce repeated reads from the card (Issue #9);
  • Protection of fonts, menus, and small atlases during texture swapping (Issue #9);
  • Revised music streaming and sound effect caching (Issue #9);
  • Music plays only after the first visible frame, preventing audio during the loading screen;
  • Separate sliders for Master Volume, Sound Effects, and Music;
  • Option to disable all audio as a performance optimization;
  • Animated loading during the initial setup of each chapter;
  • Editor for touch control position and size;
  • Fixed a bug that hid the game's settings icon (Issue #3);
  • Fixed the duplicate touch joystick that reverted to the original Android layout;
  • Touch navigation in Game Settings;
  • Manual border switching per room using R + D-Pad (Issue #3);
  • Fixed full reading of borders_config.txt, retaining the selected border after switching (Issue #3);
  • Separate saves in ux0:data/deltarune_saves/ (Issue #7);
  • Stability fixes in Chapters 3, 4, and 5;

To support testing and bug fixes...

  • Dev Log with build version, room times, more complex GML scripts, and metrics for events, alarms, collisions, audio, and rendering;
  • a room browser separate from the Dev Log;
  • support for draw_path, used by the original Cyber Music Bullet room in Chapter 2;
  • devmode and showsettings parameters in config.ini;
  • An attempt to migrate from legacy-gl to a newer OpenGL backend. The change was scrapped in this version due to graphical conflicts and crashes.
    (However, CPU usage dropped significantly in the first chapter. Unfortunately, I was unable to run the other chapters (3, 4, 5) or adapt the current structure of Chapter 0 (Chapter Selection) so that each chapter would essentially be a standalone game.)

Console Borders

The NXRUNE mod was used as a reference to study the relationship between rooms and console borders. No files from the mod are included in this release. The Vita system maintains its own mappings in borders_config.txt, which can be adjusted manually using R + D-Pad.

Advanced Settings

Added the following parameters to deltarune/config.ini:

devmode=0
showsettings=1

devmode=1 displays the development tools and the room browser. showsettings=0 disables the menu opened by Select.

Warning!

This is a public version of a project that is still under development. Bugs, performance issues, and crashes may still occur.

Know Issues

  • Due to the VRAM safety limit (104 MB), some textures may not be rendered (example: room_dw_castle_area_2_transformed)
  • Chapter 5 crashes.

Bug Reports and Diagnostics:

Pls, if you encounter any errors or issues, please open a ticket on the Issues page. To help diagnose the problem, attach the log file generated at:
ux0:data/deltarune/deltarunevita/butterscotch-probe.log

If you enable:

devmode=1

Enable the Config > Debug Dev option. Once enabled, please also attach the corresponding screenshot of:
ux0:data/deltarune/deltarunevita/devlogs/



Compatibility and Installation

  • Supported Version: Steam v0.0.247 Patch.

  • Instructions: For full setup steps, refer to the official Installation Guide.

    Kris

Assets

  • VPK v0.57
  • Deltarune Vita Patcher v0.52 ZIP (Same as the previous version)


Warning

This is still a mid-project build. Bugs, performance drops, slowdowns, graphical issues, or occasional crashes may occur.