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Deltarune Vita v0.60 (Internal Development Build)

Pre-release
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@WolffsRoom WolffsRoom released this 22 Jul 06:16
6217e43

Warning

Internal development build. This version is intended for testing and may still contain performance issues, visual errors, softlocks or crashes.

Pre-Release v0.60

Main changes

  • Changed the global limit for vitaTextureCacheLimit from 128ULL (and 112ULL in Chapter 5) to a ridiculous 192ULL. (This increases the dynamic texture cache limit to nearly 200MB, testing the PS Vita's physical hardware limit.)
  • Completely removed the downscale safety lock (transformedCastleSafetyScale and chapter5SafetyScale). All textures (including the heavy NPOT textures generated by mods like PT-BR) now run natively in their full 2048px (Original Mode) glory without downgrading, relying entirely on the 192MB of available RAM Issue #11.
  • Goal: To allow inefficient mods to render extremely heavy rooms (such as the Castle and the entire Chapter 5) at native resolution without exhausting the Parameter Buffer and without causing objects (such as obj_castle_shop) to disappear from the screen.