DeltaruneVita v0.63 (Internal Development Build)
Pre-release
Pre-release
Warning
Internal development build. This version is intended for testing and may still contain performance issues, visual errors, softlocks or crashes.
Main Issues Fixed
- Fixed the three Chapter 2 floor-light puzzles. Surface capture and comparison were revised, including readback synchronization and compatible array comparison Issue #10
- Fixed missing collision and incomplete room data in
room_dw_cyber_music_bulletby keeping the normal room payload and the runner'sdraw_pathimplementation Issue 10. - Fixed the Chapter 3 path behavior used when Susie and Ralsei approach the hole. Paths generated by
mp_grid_pathare now straight and open by default Issue #11. - Applied the binary-operation result-type correction used by upstream Butterscotch, addressing the Chapter 5 crash while loading Susie's outfit selection without changing the
Dupbyte-count behavior Issue 13. - Corrected streamed-audio pitch handling. Streamed music now respects the source pitch instead of being forced to
1.0Issue 10.
DEV/LOG Changes:
- Added additional runtime diagnostics for surfaces, puzzle pieces, textures and expensive GML execution.
- Improved room navigation in Developer Mode, with faster room selection and separate collision/puzzle diagnostics.
- Dev Log now records submitted graphic primitives (
quads) and draw flushes (flushes) to help investigate the low performance reported in Chapter 3.
Others changes:
- The runtime now reads the original
data.winfiles generated from the supported Steam version directly. - Continued optimizations for texture residency, cache reuse, room transitions and Vita memory limits while retaining
legacy-glas the stable renderer. - Improved Game Settings icon loading and positioning across chapters, independent of the PT-BR mod.
Current status
- Chapters 1 and 2 have received the largest compatibility pass so far.
- Chapter 3 progression fixes are included, but some rooms may still have performance issues.
- Chapter 5 remains the main optimization target, especially the city region and complex room transitions.
modern-glis not enabled in this build. Previous migration tests caused rendering conflicts and crashes, so v0.63 continues using the more stablelegacy-glbackend.
Bug Reports and Diagnostics:
Pls, if you encounter any errors or issues, please open a ticket on the Issues page. To help diagnose the problem, attach the log file generated at:
ux0:data/deltarune/deltarunevita/butterscotch-probe.log
If you enable:
devmode=1Enable the Config > Debug Dev option. Once enabled, please also attach the corresponding screenshot of:
ux0:data/deltarune/deltarunevita/devlogs/
Asset
- Deltarune-v0.63.vpk