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DeltaruneVita v0.63 (Internal Development Build)

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@WolffsRoom WolffsRoom released this 26 Jul 03:06
cb820bf

Warning

Internal development build. This version is intended for testing and may still contain performance issues, visual errors, softlocks or crashes.

Main Issues Fixed

  • Fixed the three Chapter 2 floor-light puzzles. Surface capture and comparison were revised, including readback synchronization and compatible array comparison Issue #10
  • Fixed missing collision and incomplete room data in room_dw_cyber_music_bullet by keeping the normal room payload and the runner's draw_path implementation Issue 10.
  • Fixed the Chapter 3 path behavior used when Susie and Ralsei approach the hole. Paths generated by mp_grid_path are now straight and open by default Issue #11.
  • Applied the binary-operation result-type correction used by upstream Butterscotch, addressing the Chapter 5 crash while loading Susie's outfit selection without changing the Dup byte-count behavior Issue 13.
  • Corrected streamed-audio pitch handling. Streamed music now respects the source pitch instead of being forced to 1.0 Issue 10.

DEV/LOG Changes:

  • Added additional runtime diagnostics for surfaces, puzzle pieces, textures and expensive GML execution.
  • Improved room navigation in Developer Mode, with faster room selection and separate collision/puzzle diagnostics.
  • Dev Log now records submitted graphic primitives (quads) and draw flushes (flushes) to help investigate the low performance reported in Chapter 3.

Others changes:

  • The runtime now reads the original data.win files generated from the supported Steam version directly.
  • Continued optimizations for texture residency, cache reuse, room transitions and Vita memory limits while retaining legacy-gl as the stable renderer.
  • Improved Game Settings icon loading and positioning across chapters, independent of the PT-BR mod.

Current status

  • Chapters 1 and 2 have received the largest compatibility pass so far.
  • Chapter 3 progression fixes are included, but some rooms may still have performance issues.
  • Chapter 5 remains the main optimization target, especially the city region and complex room transitions.
  • modern-gl is not enabled in this build. Previous migration tests caused rendering conflicts and crashes, so v0.63 continues using the more stable legacy-gl backend.

Bug Reports and Diagnostics:

Pls, if you encounter any errors or issues, please open a ticket on the Issues page. To help diagnose the problem, attach the log file generated at:
ux0:data/deltarune/deltarunevita/butterscotch-probe.log

If you enable:

devmode=1

Enable the Config > Debug Dev option. Once enabled, please also attach the corresponding screenshot of:
ux0:data/deltarune/deltarunevita/devlogs/


Asset

  • Deltarune-v0.63.vpk