Public Release v0.69
A stable update focused on texture memory, room stability, softlock fixes, border transitions, and multilingual data preparation.
Important
Generate and transfer a fresh data folder with one of the v0.69 patchers. Data generated by older patchers does not contain the complete texture and language layout required by this release.
Main Changes
Textures and Memory
- Adopted validated BC3/DXT5 texture pages for the prepared data pipeline.
- Reduced a typical 2048x2048 atlas from 16 MiB in RGBA8888, or 8 MiB in the earlier RGBA4444 cache, to 4 MiB in BC3/DXT5.
- Kept precision-sensitive pages on a safer prepared path where required.
- Moved large prepared textures outside the VPK. The runner reads them from
ux0:data/deltarune/deltarunevita/, keeping application updates small and fast. - Added separate texture sets for language packs whose
data.winatlas indices differ from the original game.
Fixes
- Fixed entry and progression in hole-based mini-games (issue #27).
- Fixed the Zelda-style mini-game softlock where Susie could not pick up blocks.
- Fixed a crash when Chapter 3 was started from a Chapter 2 save file.
- Fixed the second-button softlock in
room_dw_city_mice. - Restored the battle Heart box when it could disappear.
- Reduced stuttering when selecting
Spare. - Reduced small stalls while walking and during room transitions.
- Fixed Susie's locker in Chapter 5 (issue #13).
- Updated the adapted Butterscotch runtime with the current compatibility fixes used by the port.
Borders and Interface
- Improved dynamic border transitions and retained the same border while moving between rooms that share it.
- Converted border images to a compact GPU-ready format to reduce loading work and memory pressure (issue #26).
- Updated the custom Game Settings interface and language layout.
- Added initial support for languages beyond PT-BR.
- Added Spanish support using the deltaesp translation supplied by JBLeopard.
Optional language packages:
Audio
- Improved external sound-effect lookup across chapters and language variants.
- Improved music continuity and restart handling during room transitions.
Known Issue
- Some battle dialogue boxes can still be clipped. This is planned for v0.70.
Installation
- Supported game: official Steam version v0.0.253.
- Install the VPK, generate fresh data using one of the included patchers, then copy the resulting
deltarunefolder toux0:data/. - Full instructions: Installation Guide.
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Bug reports and diagnostics
Pls, if you encounter any errors or issues, please open a ticket on the Issues page. To help diagnose the problem, attach the log file generated at:
ux0:data/deltarune/deltarunevita/butterscotch-probe.log
If you enable:
devmode=1Enable the Config > Debug Dev option. Once enabled, please also attach the corresponding screenshot of:
ux0:data/deltarune/deltarunevita/devlogs/
Assets
- Deltarune-v0.69.vpk — PS Vita application.
- Deltarune Vita Patcher v0.69 — traditional Windows patcher, 32-bit and 64-bit.
- Seam's Patcher v0.69 — graphical Windows patcher, 32-bit and 64-bit.
If you find a problem, open an issue and attach ux0:data/deltarune/deltarunevita/butterscotch-probe.log plus any Dev Log generated for the affected room.
Warning
The port remains under active development.
Performance drops, missing effects, graphical issues, or occasional crashes may still occur in demanding chapters that have not yet been revised.