v46
V46 out!
- fixed height bias load precision
- implemented new hierarchy object list of the current area (ctrl+left mouse click for multiselection, right mouse click for teleport to object)
- fixed wireframe render on attr tab
- fixed selected monsterarea render if the option was toggled off
- added new option INTERSECT_OBJECT_PICKING to allow intersect object picking (selecting objects inside other objects and moving them around)
- added new option ENABLE_OBJECT_HIERARCHY to disable the hierarchy
- added new button to unselect all the object selections
- limited pickable area of ambience effects
- fixed pick selection of objects from adjacent areas
- added green box selection for trees and effects too, they can move like the objects do now
- fixed speedtree memory corruption if the texture files are missing