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A mod for Fabric, Quilt, NeoForge and Forge, on Minecraft 1.21.11 (Fabric) and 26.1 through 26.3, that reworks XP and enchanting. You choose your enchantments instead of rolling for them, you see every price before you pay, and an item can hold every enchantment that fits it. Every vanilla enchantment is kept, 49 new ones are added, and almost everything can be configured in-game.
| Minecraft | Java Edition 1.21.11, 26.1 to 26.1.2, 26.2, 26.3 (which jar) |
| Loader | Fabric Loader 0.19.5 or newer; Quilt Loader 0.31.0-beta.4 or newer, NeoForge or Forge on 26.x (which versions) |
| Requires | Fabric and Quilt: Fabric API. NeoForge and Forge: nothing |
| Optional | Fabric: Mod Menu for the in-game config screen (YACL if you'd rather have YACL's). NeoForge and Forge: nothing |
| Sides | Server and every player's client |
| License | MIT |
Download the latest release, then see Installation.
| Vanilla | Enchanting 2 | |
|---|---|---|
| XP past level 30 | each level costs more than the last | every level costs 112 points, no cap (Experience) |
| Enchanting table | three random offers | every enchantment that fits, pick as many as you like at the level you want (Enchanting Table) |
| Anvil | "Too Expensive!" at 40, cost grows every use | no cap, no prior-work penalty, a full price breakdown (Anvil) |
| Grindstone | strips everything | move one enchantment onto a book, or remove one curse (Grindstone) |
| Prices | opaque | 1 level per enchantment level, shown before you pay (Costs) |
| Combining | Sharpness XOR Smite, Silk Touch XOR Fortune... | all allowed by default, each switchable (Vanilla Changes) |
| Max levels | mostly III or IV | mostly V, any max from 1 to 255 in the config |
| Curses | pure downside | each one makes enchanting the item cheaper |
| New enchantments | — | 49, from Vision to Double Jump to Area Mining (Enchantments) |
Getting started
- Installation: requirements, servers, compatibility
- Adding and Removing: what happens to an existing world
- FAQ: common questions and fixes
Playing
- Experience · Enchanting Table · Anvil · Grindstone
- Costs: how every price is worked out, Mending, curse discounts
- Enchantments: every enchantment, its max level, price and what it fits
- Vanilla Changes: conflicts, Fortune, Silk Touch spawners, infinite buckets, tooltips
Reference
- Configuration: every option and its default
- Building from Source: Gradle, tests, how releases are made
Found a bug or have an idea? Open an issue.
Getting started
Playing
Reference
Links