BedrockOnLinux v1.2.3
Fixes
- Steam Deck: no more crash a few seconds after boot. The in-game sign-in lookup ran before its data was ready and dereferenced a stale pointer (#21, #22). The engine null-guard now covers the whole pointer chain and safely returns "not found" instead of page-faulting.
- No more amd_ags stack-overflow crash. The game loads
amd_ags_x64.dllunconditionally and Wine's builtin recursed until the stack overflowed (hit hard on the 1.26.31 builds). It's now disabled — AGS is optional AMD-GPU services the game runs fine without.
New
- DLL injector button (Settings) — runs a Windows injector inside the game's Wine prefix so it can see Minecraft and inject a client
.dll(OderSo, Flarial, …). Native / AppImage only (not Flatpak).
Engine
Ships a new engine build (wow64-archs-r6); the launcher downloads it automatically on the next launch.
Assets
.deb— Debian / Ubuntu / Mint.pyz— portable (python3+tkinter)- AppImage — self-contained, any distro
- Flatpak —
flatpak install --user BedrockOnLinux-1.2.3-x86_64.flatpak