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BedrockOnLinux v2.0.0

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@Wyze3306 Wyze3306 released this 17 Jul 17:51

BedrockOnLinux 2.0.0 delivers native Xbox connectivity, reliable multiplayer services, stable file imports, and a transactional engine upgrade without patching Minecraft's process memory.

Highlights

  • Native Xbox authentication through WineGDK XUser and XSAPI.
  • Working Friends, invitations, joining friends, public Servers, and Realms.
  • A dedicated Bedrock Realms token and authentication audience.
  • Complete removal of the version-specific Minecraft process-memory patcher.
  • Native WinAppSDK FileOpenPicker support for single and multiple selections, including world and skin imports with clean cancel/close handling.
  • GPU session marker schema 2 records normal wrapper completion before Wine teardown, preventing delayed clean shutdowns from becoming permanent same-boot blocks. Interrupted current sessions and legacy markers remain fail-closed; legacy incidents require explicit acknowledgement.
  • Transactional wow64-archs-native5 engine installation: the archive is staged and validated before activation, and the previous managed engine is preserved if an update fails.

Downloads

  • AppImage
  • Flatpak bundle
  • Debian package (amd64)
  • Portable Python zipapp
  • Reproducible WineGDK native5 engine archive and checksum
  • XCurl dependency archive
  • Complete SHA-256 checksum manifest

Verification

  • 205 tests and 12 subtests passed.
  • Both 64-bit and 32-bit WineGDK components were built on Debian Bullseye and validated with a GLIBC 2.31 ceiling.
  • Both PE architectures contain the native single- and multiple-file picker implementations.
  • Release artifacts embed version 2.0.0, engine revision wow64-archs-native5, and the pinned engine SHA-256.

Issues

This release closes:

The release also addresses the import behavior discussed in #9 and consolidates fixes related to #2, #8, #11, #16, and #23.

Upstream context