Releases: XColorful/Custom-Gun-Continued
Releases · XColorful/Custom-Gun-Continued
Release list
自定义枪械永续 0.0.16
更新日志
- 移除部分配置项
- 调整默认配置值
- 添加同步配置
hideEntityHitbox - 修复渲染配置
GunLodRenderDistance距离计算问题
1.20.2+neoforge:
- 修复Mixin配置导致的子弹堆叠和枪射物问题
1.21.1+:
- 修复开镜射击时枪械模型和枪射物渲染偏移
1.21.10+:
- 更正背部枪械渲染位置
26.2neoforge:
- 更新至 NeoForge 26.2.0.88
English
- Remove several configurations
- Adjust default configuration values
- Add sync config
hideEntityHitbox - Fix render config
GunLodRenderDistanceissue
1.20.2+neoforge:
- Fix ammo stacking and projectile issues caused by Mixin configuration
1.21.1+:
- Fix gun model and gun projectile rendering offset when firing while aiming down sights
1.21.10+:
- Correct rendering position of guns on back
26.2neoforge:
- Update to NeoForge 26.2.0.88
Release notes
What's Changed
- 26.2ocular-fix by @XColorful in #49
- Back-port 1.21.1 render offset fix to 1.20.1 by @XColorful in #50
- Config update by @XColorful in #51
- Back-port 1.21.10 gun render issue to 1.20.1 by @XColorful in #52
Full Changelog: 0.0.15...0.0.16
开发版 0.0.15
更新内容
- 修复专用服务器子弹堆叠数
1.21.1+
- 修复内置交互键过滤未生效
English
- Fix ammo stack size in dedicated server
1.21.1+
- Fix built-in interact key filter not work
Release notes
Full Changelog: 0.0.14...0.0.15
开发版 0.0.14
更新内容
- 添加原版伤害类型标签
- 修复其他玩家枪声的距离问题
1.21.1+
- 修复第一人称下枪射物渲染偏移
English
- Add vanilla damage type tags
- Fix distance issue with gun sounds from other players
1.21.1+
- Fix gun projectile render offset in first person view
Release notes
What's Changed
- Sound fix fix by @XColorful in #48
Full Changelog: 0.0.13...0.0.14
开发版 0.0.13
更新内容
- 枪射物最大渲染距离增加至 20 区块(320格)
修复:
- 修复安装扩容弹匣时的装弹数量
- 修复资源包脚本无限拉栓问题
- 修复资源包脚本递归射击问题
- 修复枪射物未渲染
向后兼容:
- 调整
枪械数据对分裂子弹的伤害格式
English
- Increase gun projectile max render distance to 20 chunks (320 blocks)
Fix:
- Fix reloaded ammo count when installed extended magazine
- Fix resource pack script infinite bolt-cycling issue
- Fix resource pack script recursive shoot issue
- Fix gun projectile not rendering
Back compatibility:
- Adjust damage format for split bullets in
GunData
Release notes
What's Changed
- Gun fix by @XColorful in #47
Full Changelog: 0.0.12...0.0.13
自定义枪械永续 0.0.12
更新内容
- 添加内置枪械HUD
- 添加内置射手操作HUD
- 添加内置交互键过滤
网络:
- 更新网络协议版本至
12,与旧版本无法进行网络连接
修复:
- 防止鼠标点击关闭屏幕时走火
- 修复开火时切枪导致无法射击
English
- Add built-in gun HUD
- Add built-in shooter operation HUD
- Add built-in interact key filter
Network:
- Update network protocol version to
12, which prevents connections between new and older versions
Fix:
- Prevent accidental firing when clicking to close the screen
- Fix inability to shoot after switching guns while firing
Release notes
What's Changed
- Builtin hud skeleton by @XColorful in #45
- Shoot fix by @XColorful in #46
Full Changelog: 0.0.11...0.0.12
开发版 0.0.11
更新内容
- 添加本地枪械操作的状态锁日志
1.20.2+
- 修复 Mixin 注入问题及1.21.4+无法使用 /tp
1.21.1+neoforge
- 修复配置修改后未保存
English
- Add state lock logs for local gun operations
1.20.2+
- Fix Mixin injection issue and inability to use /tp on 1.21.4+
1.21.1+neoforge
- Fix configuration changes not being saved
Release notes
Full Changelog: 0.0.10...0.0.11
自定义枪械永续 0.0.10
更新内容
- 添加枪械装弹、射击、过热机制
- 添加配件后坐力修饰
- 结合射手延迟计算枪射物位置
- 添加子弹物品最大堆叠数
- 修复资源包声音未播放
- 修复首次射击时间戳偏移问题
- 优化实体碰撞箱史存储
English
- Add gun reload, shoot, overheat mechanisms
- Add attachment recoil modifier
- Calculate gun projectile spawn pos with shooter latency
- Add ammo item max stack size
- Fix resource pack sounds not played
- Fix initial shot timestamp offset issue
- Optimize entity hitbox history storage
Release notes
What's Changed
- Sound fix by @XColorful in #41
- Gun runtime impl by @XColorful in #42
- Projectile rumtime impl by @XColorful in #43
- Ammo fix by @XColorful in #44
Full Changelog: 0.0.9...0.0.10
开发版 0.0.9
更新内容
- 修复登陆专用服务器时配方序列化导致断开连接
- 修复模组数据包配方未加载
向后兼容:
- 修复数据包脚本 API
getAttachment未返回配件资源位置 - 资源包脚本 API 添加
isAiming、isOverHeat - 资源包脚本动画状态添加
INPUT_FIRE_SELECT
English
- Fix connection disconnects caused by recipe serialization when joining dedicated servers
- Fix the mod's data pack recipe not loaded
Back compatibility:
- Fix data pack script API
getAttachmentnot return attachment's resource location - Add
isAiming,isOverHeatto resource pack script API - Add animation state
INPUT_FIRE_SELECTto resource pack script
Release notes
What's Changed
- Docs skills and wiki skeleton by @XColorful in #37
- Server fix by @XColorful in #38
- Script api compat by @XColorful in #39
Full Changelog: 0.0.8...0.0.9
自定义枪械永续 0.0.8
更新内容
- 按装配键退出装配界面
- 内置原版渲染风格的准心
- 添加渲染配置
ReplaceVanillaCrosshair - 在装配界面隐藏内置准心
- 添加资源包脚本向后兼容性
- 添加
配件显示scopeViewIndex 向后兼容 - 添加资源包材质资源位置向后兼容
- 同步配件修饰数据
枪械模组一定要渲染枪械:
- 在第一人称/第三人称渲染枪械
- 在GUI渲染枪械、配件、子弹物品
修复:
- 更正
枪械显示子弹粒子校验 - 修复
配件显示没读取 enableScope、enableSight - 在装配界面时,枪械不再闪烁1-2帧
1.21.1+:
- 修复游戏启动时资源包加载失败
English
- Press refit key to close gun refit screen
- Add assets script location backwork compatibility
- Add
AttachmentDisplayscopeViewIndex backwork compatibility - Add assets texture resource location backwork compatibility
- Sync attachment modifier data
- Add built-in crosshair with vanilla render style
- Add render config
ReplaceVanillaCrosshair - Hide built-in crosshair on gun refit screen
A gun mod must render the guns:
- Render gun in first person & third person view
- Render gun, attachment, ammo item in GUI
Fix:
- Correct
GunDisplayammo particle validation - Fix
AttachmentDisplayenableScope, enableSight not read - Gun no longer flickering out for 1-2 frames in the gun refit screen
1.21.1+:
- Fix resource pack loading failure on startup
Release notes
What's Changed
- Render preparation by @XColorful in #36
Full Changelog: 0.0.7...0.0.8
开发版 0.0.7
更新内容
- 添加渲染配置
DisableGunTilting(禁用枪械侧倾)
资源包:
- 添加动画状态机脚本向后兼容性
English
- Add render config
DisableGunTilting
Resource pack:
- Add animation state machine script backwork compatibility
Release notes
What's Changed
- Script compat by @XColorful in #35
Full Changelog: 0.0.6...0.0.7