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Added host/client TCAMP version checks so mismatched builds are rejected with a clear status message.
Added Mods folder compatibility checks before clients can ready up or mutate lobby selections.
Added one-click client mod sync from the host for safe mod data files, including chunked transfer progress and game-data reload after sync.
Added a red confirmation warning before mod sync overwrites changed mod files or removes extra sync-safe files.
Added lobby UI states for mod verification, sync progress, sync cancellation, and blocked/unsyncable mod mismatches.
Improved direct UDP connection diagnostics with user-facing route/status messages, RTT/traffic snapshots, and version-rejection reporting.
Improved direct UDP reliability on VPN/TUN and unstable links with automatic local route selection, endpoint refresh handshakes, reconnect grace handling, and low-bandwidth transport presets.
Added adaptive aircraft-state send rates that back off when reliable queues, retransmits, RTT, or receive gaps indicate poor network quality.
Improved FlightGame scene teardown and UI rebuild handling when returning to lobby or starting a new session.
Fixed lobby flow so verified clients announce their configured player name and selections after mod checks complete.
Added tests for mod file manifest safety/sync behavior, packet serialization, reliability retransmit throttling, lobby verification gates, and transport reconnect behavior.
Bumped package, assembly, plugin, and README version metadata to 0.2.2.