Skip to content

v0.2.2

Choose a tag to compare

@XIVIX134 XIVIX134 released this 15 Jun 07:30
· 31 commits to main since this release
  • Added host/client TCAMP version checks so mismatched builds are rejected with a clear status message.
  • Added Mods folder compatibility checks before clients can ready up or mutate lobby selections.
  • Added one-click client mod sync from the host for safe mod data files, including chunked transfer progress and game-data reload after sync.
  • Added a red confirmation warning before mod sync overwrites changed mod files or removes extra sync-safe files.
  • Added lobby UI states for mod verification, sync progress, sync cancellation, and blocked/unsyncable mod mismatches.
  • Improved direct UDP connection diagnostics with user-facing route/status messages, RTT/traffic snapshots, and version-rejection reporting.
  • Improved direct UDP reliability on VPN/TUN and unstable links with automatic local route selection, endpoint refresh handshakes, reconnect grace handling, and low-bandwidth transport presets.
  • Added adaptive aircraft-state send rates that back off when reliable queues, retransmits, RTT, or receive gaps indicate poor network quality.
  • Improved FlightGame scene teardown and UI rebuild handling when returning to lobby or starting a new session.
  • Fixed lobby flow so verified clients announce their configured player name and selections after mod checks complete.
  • Added tests for mod file manifest safety/sync behavior, packet serialization, reliability retransmit throttling, lobby verification gates, and transport reconnect behavior.
  • Bumped package, assembly, plugin, and README version metadata to 0.2.2.