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v0.3.2

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@XIVIX134 XIVIX134 released this 23 Jun 11:12
  • Added multiplayer Discord Rich Presence updates for lobbies, loading, gameplay, downed, and respawn states, including map/aircraft display names and a stable match timer.
  • Improved damage sync so critical-hit settings, hit collider paths, and weapon categories are preserved when remote damage is serialized and applied.
  • Fixed remote damage mirroring so non-local victim clones can show replicated hits without being destroyed by another player's damage packet.
  • Improved multiplayer menu sizing for host setup and confirmation dialogs so longer labels and warning text fit more reliably.
  • Improved Direct IP hosting and joining so the default port is automatic, custom ports live behind an advanced control, pasted address:port values are handled, and timeout messages explain the default/custom port path.