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Added multiplayer Discord Rich Presence updates for lobbies, loading, gameplay, downed, and respawn states, including map/aircraft display names and a stable match timer.
Improved damage sync so critical-hit settings, hit collider paths, and weapon categories are preserved when remote damage is serialized and applied.
Fixed remote damage mirroring so non-local victim clones can show replicated hits without being destroyed by another player's damage packet.
Improved multiplayer menu sizing for host setup and confirmation dialogs so longer labels and warning text fit more reliably.
Improved Direct IP hosting and joining so the default port is automatic, custom ports live behind an advanced control, pasted address:port values are handled, and timeout messages explain the default/custom port path.