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v0.4.0

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@XIVIX134 XIVIX134 released this 05 Jul 00:36
· 1 commit to main since this release

Added

  • Campaign co-op multiplayer - the host can pick a campaign mission in the lobby and play it with friends against the AI. Everyone shares the same battlefield: ground and sea units, mission objectives, tickets, time of day, and the pilot pool stay in sync for all players.
  • Campaign briefings and dogfight death screens now use the game's own map menu - review the map, change your aircraft and loadout, and take off again from one screen.
  • Joining a session while a match is running now shows a "game in progress" notice in the lobby, so you can wait for the host to return instead of being dropped into the middle of a match.

Changed

  • Smoother movement for other players' aircraft and campaign vehicles, with noticeably lower network bandwidth during busy fights.
  • Better performance in large battles - fewer stutters and less frame-time cost from bullets, explosions, and the scoreboard.
  • More reliable respawning and spawn placement at airfields.
  • Fairer scorekeeping: friendly fire no longer grants kill credit, and kill/death tracking is more reliable across respawns.
  • Verbose logging and the deep performance profiler are now off by default; both can be re-enabled in the mod's config file.

Fixed

  • Fixed the rearm/refuel screen going blank when a loadout contains missing or modded weapon data.
  • Fixed campaign bases endlessly producing vehicles when their unit data is missing on your machine.
  • Fixed a flood of errors and a stalling HUD when your radar or target selection still pointed at a unit that had already been destroyed in multiplayer.
  • Many smaller multiplayer stability fixes across radar locks, kill confirmation, and returning to the lobby.