Releases: XKaguya/SpectatorChat
Releases · XKaguya/SpectatorChat
SpectatorChat [1.1.8]
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What's Changed
Fixed PlayerControllerInstance being set to a non-controlled PlayerControllerB by @1A3Dev in #3
New Contributors
Full Changelog : 1.1.7...1.1.8
SpectatorChat [1.1.7]
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General
Resolved an issue that caused UI not showing correctly after revived.
SpectatorChat [1.1.6]
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Important
All version below 1.1.6 except those have nothing about ReviveCompany or have no ReviveCompany installed should update to this version.
General
Resolved an issue where a revived person couldn't be seen by those who had installed this mod.
Formatted the code.
SpectatorChat [1.1.5]
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General
Resolved an issue that caused NRE.
Resolved an issue that caused Coroutine WaitForDependentMod() not execute as expected.
SpectatorChat [1.1.4]
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General
Resolved an issue that caused the UI of every dead person to show when another player was revived.
Resolved an issue with ReservedItemSlot. The mod now supports and will correctly hide the UI.
SpectatorChat [1.1.3]
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General
Resolved previous version's patch not working proprely.
SpectatorChat [1.1.2]
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General
Resolved an issue that caused UI disappear after been revived by OpJosMod.ReviveCompany mod.
SpectatorChat [1.1.1]
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General
Resolved a class spell problem.
SpectatorChat [1.1.0]
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General
Resolved a problem that will cause dead player "revive".
Resolved a problem that the spectator boxes not showing correctly.
SpectatorChat [1.0.9]
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General
Fixed while player is dead, the hurt UI still there.
Like when you killed by Masked, or etc.
Fixed while player is dead, Switching the spectator boxes, will show last round's dead players boxes.
Known Issue
While CanLivingPlayerReceiveMessage is true. It's inevitably that chat distance between surviving players is also infinite.
Will looking into a way to solve this.