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Splashkit Games

This repository contains games developed using the Splashkit library. Each game is stored in a dedicated subfolder, following the specified folder structure.

Folder Structure

The repository follows the following folder structure:

root/
├── game1/
│   ├── src/
│   │   ├── game1.cpp
│   │   └── ...
│   ├── images/
│   │   ├── template.gif
│   │   └── ...
│   ├── readme.md
│   └── index.json
├── game2/
│   ├── src/
│   │   ├── game2.cpp
│   │   └── ...
│   ├── images/
│   │   ├── template.gif
│   │   └── ...
│   ├── readme.md
│   └── index.json
└── ...

Each game subfolder (game1, game2, etc.) contains the following:

  • src/: This directory holds the game source files (e.g., game1.cpp, game2.cpp, etc.).
  • images/: This directory contains any images or other assets used by the game, such as template.gif.
  • readme.md: A Markdown file that provides information about the game, including a description, instructions, and any other relevant details.
  • index.json: A JSON file that contains metadata about the game, as described below.

index.json Format

The index.json file in each game subfolder follows this structure:

{
    "name": "Angry Birds",
    "description": "A simple game of Angry Birds",
    "image": "template.gif",
    "language": "cpp",
    "command": "clang++ *.cpp -l SplashKit -o game && ./game"
}

The fields in the index.json file are:

  • name: The name of the game.
  • description: A brief description of the game.
  • image: The filename of an image that represents the game (e.g., template.gif).
  • language: The programming language used to develop the game (e.g., cpp).
  • command: The command to build and run the game.

Running the Games

To run a game, navigate to the game's subfolder and execute the command specified in the index.json file. For example, to run the "Angry Birds" game, you would execute the following command in the terminal:

clang++ *.cpp -l SplashKit -o game && ./game

This will compile the game source files and run the executable.

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