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Releases: XRTG074TheDeveloper/DeepLethalGalactic

v0.5.5-alpha

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@XRTG074TheDeveloper XRTG074TheDeveloper released this 01 Jan 19:11
  • Fixed critical issue which spawned incorrect enemies on Clients
  • Added NewLines at the ends of files
  • Added a new algorithm for the correct distribution of swarms of enemies depending on the state and location of the players
  • The logic of swarms enemies has been slightly changed
  • Fixed a bug with ammunition pack and supplies drop
  • Changed some formulas
    swarm probability calculation
  • Added swarm chance multiplier
  • Golden Lootbugs are temporarily disabled

v0.5.4-alpha

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@XRTG074TheDeveloper XRTG074TheDeveloper released this 26 Sep 16:50
  • Fixed issue with infinte waves
  • Improved mod compatibility
  • Changed swarm music a bit

v0.5.3-alpha

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@XRTG074TheDeveloper XRTG074TheDeveloper released this 18 Sep 20:00
  • Decreased volume of a Crawler (AKA Thumper) screech
  • Decreased level of fear when player sees a Crawler

v0.5.2-alpha

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@XRTG074TheDeveloper XRTG074TheDeveloper released this 14 Sep 20:50
  • Changed the way swarm sync between clients
  • Fixed wrong Out of Ammo Tip display
  • Fixed NullReferenceException in SwarmPatches
  • Changed DLGEnemyAI a bit
  • Fixed #3 issue

v0.5.1-alpha

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@XRTG074TheDeveloper XRTG074TheDeveloper released this 06 Sep 13:45
  • Fixed ammunition pack and supply drop items issue
  • Fixed Incorrect RPC Handler issue in OnGameStarted method

v0.5.0-alpha

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@XRTG074TheDeveloper XRTG074TheDeveloper released this 02 Sep 19:21

The development is a really long and challenging journey. There are so many ROCKS and STONES.
But the main obstacle of all this adventur... SWARM ON A DIRECT INTERCEPT COURSE!

Meet the SWARMy update:

  • There could be no more than some amount of swarm enemies
  • Swarm enemies now see players position every 10 seconds
  • There could be no more than some amount of swarm enemies targeting a single player
  • Added more strong version of Crawler which glows red color (pretty cool I guess)
  • Added SwarmAllocation class for enemies to choose target player properly
  • Increased danger level for each moon
  • Added GOLDEN LOOTBUG:
    • Just added yellow light to Hoarding bug prefab
    • Hoarding bug now drops Gold Bar on death
  • Added Outside Swarm Enemies
  • Changed scripts logic a bit
  • Changed formulas that calculates amount of swarm enemies
  • Also added some extra Enemy Patches
  • Fixed some swarm-related bugs
  • Moved SwarmPatch into another file
  • Changed Crawler Enemy damage
  • Added extra references

v0.4.4-alpha

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@XRTG074TheDeveloper XRTG074TheDeveloper released this 29 Aug 20:56
  • Fixed issue with eternal loop of game start and game crash

v0.4.3-alpha

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@XRTG074TheDeveloper XRTG074TheDeveloper released this 29 Aug 19:09
  • Added some values sync between all clients
  • Changed the way ammunition pack and supply drop creates
  • Added extra logs

v0.4.2-alpha

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@XRTG074TheDeveloper XRTG074TheDeveloper released this 27 Aug 13:19
  • Fixed issue when amount of shotguns from ammunition pack was bigger than amount of players
  • Increased amount of shotgun ammo in ammunition pack and supply drop
  • Added logging to make finding bugs a bit easier

v0.4.1-alpha

v0.4.1-alpha Pre-release
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@XRTG074TheDeveloper XRTG074TheDeveloper released this 25 Aug 12:13
  • You can't change mission hazard level while you're not in orbit anymore
  • Removed some unused references
  • Small code improvements
  • Fixed DLGMissionHub value update