Basic Rasterizer that uses DirectX11 and DirectX12.
Additions:
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A working DirecX12 Render Loop.
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CookTorrence Lighting Calculations with the Nayar Reflectance Model
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Option for Blinn/Phong
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Option for Half Lambert
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A debug menu in ImGui to change shader parameters on the flight.
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Added a waving contrast for the FireFX and making it less predictable by using waves in waves.
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In DirectX 11 Setup# * Using an updated factory
- Using DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL backbuffer.
- Added a system for reading/writing for some effect variables.
- Bool
- Float3
- FLoat
The goal of this project is to get a understanding the differences between DirectX11 and DirectX12
Also to better understand how the renderpipeline works.
