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Releases: XeldarAlz/FFXIV-AutoDailyTribes

v1.1.0.0

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@github-actions github-actions released this 12 Jun 18:05

What's Changed

  • deps: Bump croizat.clib from 1.0.34 to 1.0.36 by @dependabot[bot] in #12
  • deps: bump ECommons from 96b6bbc to 4781bdd by @dependabot[bot] in #11

Full Changelog: v1.0.0.9...v1.1.0.0

v1.0.0.9

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@github-actions github-actions released this 08 Jun 20:00

What's Changed

  • deps: bump ECommons from e99f349 to 96b6bbc by @dependabot[bot] in #9
  • deps: Bump croizat.clib from 1.0.29 to 1.0.34 by @dependabot[bot] in #10

Full Changelog: v1.0.0.8...v1.0.0.9

v1.0.0.8

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@github-actions github-actions released this 03 Jun 17:47

Full Changelog: v1.0.0.7...v1.0.0.8

v1.0.0.7

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@github-actions github-actions released this 01 Jun 16:50

Full Changelog: v1.0.0.6...v1.0.0.7

v1.0.0.6

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@github-actions github-actions released this 31 May 16:25

Full Changelog: v1.0.0.5...v1.0.0.6

v1.0.0.5

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@github-actions github-actions released this 31 May 16:05

Full Changelog: v1.0.0.4...v1.0.0.5

v1.0.0.4

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@github-actions github-actions released this 26 May 18:18

What's Changed

  • deps: bump ECommons from e76756e to e99f349 by @dependabot[bot] in #7
  • deps: Bump croizat.clib from 1.0.21 to 1.0.29 by @dependabot[bot] in #8

New Contributors

Full Changelog: v1.0.0.3...v1.0.0.4

v1.0.0.3

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@github-actions github-actions released this 26 May 15:48

Full Changelog: v1.0.0.2...v1.0.0.3

v1.0.0.2

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@github-actions github-actions released this 25 May 15:40

First post-launch round of real plugin work: combat tribes now have a job-selection section of their own, and the Run selected queue bug that silently dropped middle tribes is fixed. Plus a couple of housekeeping items from the release pipeline.

What's new

Combat tribes: job auto-switching

The settings page (/adt config) now has a third Combat tribes section beside the existing Crafter and Gatherer ones. It covers Amalj'aa, Sylphs, Kobolds, Sahagin, Vanu Vanu, Vath, Kojin, Ananta, Pixie, Arkasodara, and Pelupelu.

Same four modes as the other disciplines:

  • Use my currently equipped DoW/DoM job (default — preserves the prior no-switch behavior for existing configs)
  • Use highest-leveled DoW/DoM job
  • Use lowest-leveled DoW/DoM job
  • Specific job — pick from a dropdown of all 22 modern combat jobs (PLD → PCT)

When you start a combat tribe and you're not already on a DoW/DoM, the plugin equips the gearset matching your selected job before approaching the issuer. If you don't have a gearset for that job, the tribe is skipped with a warning instead of getting stuck.

Fix: Run selected now runs every selected tribe

Selecting 4 tribes and pressing Run was silently running only the 1st and the 4th — tribes 2 and 3 were dropped without an error. Same shape for any N > 2: only the first and last actually executed.

Root cause was upstream: clib's Automation service exposes a single-slot pending-task field, not a real queue. Calling Start(queue: true) repeatedly overwrote the pending slot each time, so only the most-recently-queued tribe survived to run after the first one finished.

Auto Daily Tribes now manages its own per-run queue and chains tribes via the OnCompleted callback. A generation counter invalidates the chain cleanly when you press Stop (or start a fresh batch), so cancellation no longer leaves stale callbacks scheduled to fire mid-cancel.

Misc

  • Plugin description aligned with sibling repos (PVP Auto LB, Doman Mahjong Solver). Same "done for you" voice across the Dalamud manifest, repo.json, and the README tagline so the three plugins read as a single suite in /xlplugins and on the aggregator README.
  • Issue templates auto-refresh on release. A new workflow prepends the published version to the Plugin version dropdown in each issue template on every release, dedupes, and keeps the 5 most recent — so you'll always see the current and recent versions when filing a bug.

Install

Dalamud users on the XeldarAlz hub: update from /xlplugins once the hub refreshes (a few minutes after publish). Manual installers: grab latest.zip below.

Full Changelog: v1.0.0.1...v1.0.0.2

v1.0.0.1

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@github-actions github-actions released this 25 May 12:21

First polish pass since the initial release. No behavioral changes to the daily-tribe automation itself — this round focuses on the plugin's About panel, the project's icon and manifest, and the GitHub-facing surface (issue templates, community docs, release pipeline).

What's new

About panel refresh

  • Centered plugin icon at the top with a subtle alpha pulse.
  • Simplified header to a single version chip (v X.Y.Z.W) — the license line and "build" prefix are gone.
  • Replaced the static description with a four-paragraph greeting that has a soft shimmer band sweeping across the text on a 5-second loop, staggered per paragraph.
  • Repository / discussions / security links now gently brighten on hover instead of staying flat teal.
  • Default window grew a touch (560 × 460) so the new layout breathes.

Plugin manifest & icon

  • Refreshed plugin icon shipped with the build.
  • IconUrl filled in on repo.json so Dalamud's plugin installer shows the icon.

Community & docs

  • Added CODE_OF_CONDUCT.md, CONTRIBUTING.md, and SECURITY.md.
  • Standardized README.md to the shared plugin template; fixed the AGPL-3.0 license badge to a static shield.
  • Polished bug-report and feature-request issue templates: clearer copy, dropped the rapidly-stale "game version" dropdown, and pointed fuzzy feature ideas at Discussions first.

Release pipeline

  • Release workflow now triggers the multi-plugin hub repo via repository_dispatch instead of mirroring directly, so the hub regenerates its repo.json immediately on every release instead of waiting for its daily cron.
  • Fixed a release.yml race where a concurrent push could leave conflict markers in repo.json and still report success.

Install

Dalamud users on the XeldarAlz hub: update from /xlplugins once the hub refreshes (a few minutes after publish). Manual installers: grab latest.zip below.

Full Changelog: v1.0.0.0...v1.0.0.1