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Brutal-OXCE 2025-08-27
OXCE:
Updated to 8.3.7.
Xilmi:
During reaction-fire ignore if the attack would have no effect
Now properly using the damage-type of the ammo for damage predictions instead of the damage-type of the weapon itself.
Damage-type is not mandatory for weapons if they use ammo, so in some mods it wasn't set for all weapons. This lead to assuming they had no damage-type and thus no damage despite the ammo holding that kind of information.
=> This fixed an issue seen in X-Piratez where units on autoplay would not use their weapon.
Joy Narical:
ref: move BOXCE strings from OXCE folder to main translation file
upd: RU translation from Transifex
ref: move BOXCE strings from OXCE folder to En-GB and DE files
upd: 100% Japan translation
add: hitchances lookup table loading
add: getHitChance function, apply it on map
add: hit chances lookup tables
add: Chance-to-hit menu option
upd: En+Ru Translations for new option
add: hit chance is used for reaction threshold
fix: remove useChanceToHit from RA