Releases: XotoX1337/GoThrough
Releases · XotoX1337/GoThrough
Release list
v0.9.4
What's Changed
- feat(overlay): drag the overlay across monitors (multi-monitor placement) by @XotoX1337 in #13
- Revert multi-monitor overlay placement (out of scope) by @XotoX1337 in #14
Full Changelog: v0.9.3...v0.9.4
v0.9.3
What's Changed
- v0.9.3: migrate HUD frontend to TypeScript (no npm) by @XotoX1337 in #11
Full Changelog: v0.9.2...v0.9.3
v0.9.2
What's Changed
- v0.9.2: square off HUD corners (#8) + persist window position (#6) by @XotoX1337 in #10
Full Changelog: v0.9.1...v0.9.2
v0.9.1
What's Changed
- v0.9.1 — configstore download-&-cache + clear/reset by @XotoX1337 in #5
Full Changelog: v0.9.0...v0.9.1
v0.9.0
What's Changed
- v0.9 — Config schema v3: flat choices, tasks, infos, two-level picker by @XotoX1337 in #4
Full Changelog: v0.8.0...v0.9.0
v0.8.0
What's Changed
- v0.8 — HUD UI-pass: themes, layout, section-collapse, focus hotkey by @XotoX1337 in #3
Full Changelog: v0.7.0...v0.8.0
v0.7.0
What's Changed
- v0.7 — Config format v2: sections, branches, next-chaining by @XotoX1337 in #2
Full Changelog: v0.6.0...v0.7.0
v0.6.0
What's Changed
- V0.6 by @XotoX1337 in #1
New Contributors
- @XotoX1337 made their first contribution in #1
Full Changelog: v0.5.0...v0.6.0
v0.5.0 — Settings, hotkey rebinding & mouse-button hotkeys
v0.5.0 — Settings, hotkey rebinding & mouse-button hotkeys
Highlights
- In-HUD settings panel (gear icon) for rebinding the global hotkeys.
- Rebindable global hotkeys that persist across restarts.
- Mouse-button hotkeys — e.g.
Ctrl+Alt+MiddleClickand side buttons — on Windows (WH_MOUSE_LL) and Linux/X11 (XGrabButton). Only the bound button of a matched combo is swallowed; a bare click (or a different modifier set) passes straight through to the game. - Persistent user settings stored as JSON at
os.UserConfigDir()/GoThrough/settings.json(atomic writes), a sibling ofprogress.json.
Notes
- Mouse-button hotkeys are unsupported under Wayland and on macOS (the same global-hotkey limitation the keyboard side already has there).
- Supported display modes remain windowed / borderless windowed.
- Binaries are UPX-compressed; some antivirus engines flag packed executables — this is a false positive.
Assets
GoThrough-windows-amd64.exe— WindowsGoThrough-linux-amd64— Linux (X11)
v0.4.0 — Progress persistence
v0.4.0 — Progress persistence
- Progress is saved automatically per walkthrough and resumes where you left off on the next launch
- Stored as JSON under the OS user-config dir (
%AppData%\GoThrough\progress.jsonon Windows), keyed by walkthrough identity (game/chapter/title) - Restore prefers a step-ID match (resilient to config edits), falling back to a clamped index
- Atomic writes (temp file + rename); chosen over SQLite to stay CGo-free
- New
engine.Persisterhook means both button and hotkey navigation persist through one path run --freshignores saved progress and starts at step 1