Releases: XuaTheGrate/Archipelago
Release list
1.0.9
- Fixed bug with Moneybags' shop item 5
- Re-introduced min and max gadget cost options
- Added "shop items" as a location group
- Adjusted logic for 2 items in Coastal Remains
- The light gem in Otto's pool now requires glide, and the dragon egg past the piranha pool no longer requires glide
- Expanded item groups
- Added new groups Elder Abilities, Collectibles, Abilities, Filler, and Access Cards
- Renamed "Breath" group to "Breaths" to be consistent
Changes courtesy of @seanstan95
AR_Code.txt: https://github.com/BrinchEbsen/AHT_Archipelago/releases/tag/v1.0.6
1.0.7
- Fixed shop items for the 3rd time
- Fixed typo in notification
AR_Code.txt: https://github.com/BrinchEbsen/AHT_Archipelago/releases/tag/v1.0.6
1.0.6
- Improved clarity of key rings
- Fixed Mecha-Red not being marked as reachable in the tracker
- Unicode support for shop items
AR_Code.txt: https://github.com/BrinchEbsen/AHT_Archipelago/releases/tag/v1.0.6
1.0.5
- Modified YAML option comments to be more clear
- Update README to include extra notes about the mod
- Fixed infinite lock-pick bug
AR_Code.txt: https://github.com/BrinchEbsen/AHT_Archipelago/releases/tag/v1.0.3
1.0.4
- Fixed logic error at FV: Light Gem beyond Light Gem Door
- Added new region to Dark Mine due to logic error
- Besides the 4 early checks (2 locked chests, 2 beyond light gem door), Dark Mine now requires Charge
- Fixed incorrect index checking for light gem doors
AR_Code.txt: https://github.com/BrinchEbsen/AHT_Archipelago/releases/tag/v1.0.3
1.0.3
- Modified disconnection logic
- In game will now correctly tell you the client is not connected if you disconnect the client
- Modified Double Gems logic
- Backend modifications only, functionally exactly the same
- Fireworks will no longer appear on the tracker if they are not randomized
- Fixed Starting Realm Access check not being assigned an access card
- Fixed realm access cards not updating the in game tracker
- Fixed invalid location being scouted in the shop
- Fixed incorrect amount of shop locations
- Fixed mismatched gem pack count
- Receiving a death link no longer glitches the player if they are climbing a wall as Hunter or Blink
AR_Code.txt: https://github.com/BrinchEbsen/AHT_Archipelago/releases/tag/v1.0.3
1.0.2
Last hotfix: 1:24pm PT
- Fixed DeathLink not being received
- Fixed possible softlock with gadgets
- Removed RealmAccess(shuffled)
- Caused too many issues to be worth the effort to keep
- Re-enabled MiscGoal(all)
- Disallowed starting outside Dragon Village if Movement and Shop randomization is disabled
- At least one of Movement or Shop must be enabled to start outside Dragon Village
AR_Code.txt: https://github.com/BrinchEbsen/AHT_Archipelago/releases/tag/v1.0
1.0.1
- Fixed shop item patch causing client disconnect
- Fixed 4 frame notification appearing
- Fixed mismatched item count for key_rings and realm_access options
- Fixed non-key ring shop having mismatched item ids
- Fixed regression in realm access patch
- Fixed regression in breath rules
- Fixed critical error in locations.json
Download the AR_Code.txt via https://github.com/BrinchEbsen/AHT_Archipelago/releases/tag/v1.0
1.0.0
- Added Firework randomization option
- Added realm access randomization options
- Added region Key rings
- Added Starting realm option
- Added cost randomization of Professor Mole's gadgets
- Added item and location groups to improve hints and exclusions
- Added in game map tracker (toggle on pause menu)
- Bosses can now be toggled to "easy" mode, massively increasing the damage they receive
- Full client rewrite
- Reduced generation failure rate to ~10%
- Fixed logic error in Dark Mines at the laser turret room
- Fixed bosses breaking when teleporting out of the arena mid-fight
Download the AR_Code.txt via https://github.com/BrinchEbsen/AHT_Archipelago/releases/tag/v1.0