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Releases: XuaTheGrate/Archipelago

1.0.9

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@XuaTheGrate XuaTheGrate released this 26 May 06:04
  • Fixed bug with Moneybags' shop item 5
  • Re-introduced min and max gadget cost options
  • Added "shop items" as a location group
  • Adjusted logic for 2 items in Coastal Remains
    • The light gem in Otto's pool now requires glide, and the dragon egg past the piranha pool no longer requires glide
  • Expanded item groups
    • Added new groups Elder Abilities, Collectibles, Abilities, Filler, and Access Cards
    • Renamed "Breath" group to "Breaths" to be consistent

Changes courtesy of @seanstan95

AR_Code.txt: https://github.com/BrinchEbsen/AHT_Archipelago/releases/tag/v1.0.6

1.0.7

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@XuaTheGrate XuaTheGrate released this 26 Apr 01:36
  • Fixed shop items for the 3rd time
  • Fixed typo in notification

AR_Code.txt: https://github.com/BrinchEbsen/AHT_Archipelago/releases/tag/v1.0.6

1.0.6

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@XuaTheGrate XuaTheGrate released this 22 Apr 23:17
  • Improved clarity of key rings
  • Fixed Mecha-Red not being marked as reachable in the tracker
  • Unicode support for shop items

AR_Code.txt: https://github.com/BrinchEbsen/AHT_Archipelago/releases/tag/v1.0.6

1.0.5

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@XuaTheGrate XuaTheGrate released this 19 Apr 21:37
  • Modified YAML option comments to be more clear
  • Update README to include extra notes about the mod
  • Fixed infinite lock-pick bug

AR_Code.txt: https://github.com/BrinchEbsen/AHT_Archipelago/releases/tag/v1.0.3

1.0.4

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@XuaTheGrate XuaTheGrate released this 12 Apr 21:55
  • Fixed logic error at FV: Light Gem beyond Light Gem Door
  • Added new region to Dark Mine due to logic error
    • Besides the 4 early checks (2 locked chests, 2 beyond light gem door), Dark Mine now requires Charge
  • Fixed incorrect index checking for light gem doors

AR_Code.txt: https://github.com/BrinchEbsen/AHT_Archipelago/releases/tag/v1.0.3

1.0.3

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@XuaTheGrate XuaTheGrate released this 07 Apr 21:56
  • Modified disconnection logic
    • In game will now correctly tell you the client is not connected if you disconnect the client
  • Modified Double Gems logic
    • Backend modifications only, functionally exactly the same
  • Fireworks will no longer appear on the tracker if they are not randomized
  • Fixed Starting Realm Access check not being assigned an access card
  • Fixed realm access cards not updating the in game tracker
  • Fixed invalid location being scouted in the shop
  • Fixed incorrect amount of shop locations
  • Fixed mismatched gem pack count
  • Receiving a death link no longer glitches the player if they are climbing a wall as Hunter or Blink

AR_Code.txt: https://github.com/BrinchEbsen/AHT_Archipelago/releases/tag/v1.0.3

1.0.2

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@XuaTheGrate XuaTheGrate released this 05 Apr 21:26

Last hotfix: 1:24pm PT

  • Fixed DeathLink not being received
  • Fixed possible softlock with gadgets
  • Removed RealmAccess(shuffled)
    • Caused too many issues to be worth the effort to keep
  • Re-enabled MiscGoal(all)
  • Disallowed starting outside Dragon Village if Movement and Shop randomization is disabled
    • At least one of Movement or Shop must be enabled to start outside Dragon Village

AR_Code.txt: https://github.com/BrinchEbsen/AHT_Archipelago/releases/tag/v1.0

1.0.1

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@XuaTheGrate XuaTheGrate released this 04 Apr 20:13
  • Fixed shop item patch causing client disconnect
  • Fixed 4 frame notification appearing
  • Fixed mismatched item count for key_rings and realm_access options
  • Fixed non-key ring shop having mismatched item ids
  • Fixed regression in realm access patch
  • Fixed regression in breath rules
  • Fixed critical error in locations.json

Download the AR_Code.txt via https://github.com/BrinchEbsen/AHT_Archipelago/releases/tag/v1.0

1.0.0

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@XuaTheGrate XuaTheGrate released this 03 Apr 21:17
  • Added Firework randomization option
  • Added realm access randomization options
  • Added region Key rings
  • Added Starting realm option
  • Added cost randomization of Professor Mole's gadgets
  • Added item and location groups to improve hints and exclusions
  • Added in game map tracker (toggle on pause menu)
  • Bosses can now be toggled to "easy" mode, massively increasing the damage they receive
  • Full client rewrite
    • Reduced generation failure rate to ~10%
  • Fixed logic error in Dark Mines at the laser turret room
  • Fixed bosses breaking when teleporting out of the arena mid-fight

Download the AR_Code.txt via https://github.com/BrinchEbsen/AHT_Archipelago/releases/tag/v1.0