Releases: XyraL/XS-CriminalTablet
Release list
XS-CriminalTablet 2.0.0
Gang-only now, and most of it rebuilt.
Turf works differently
You don't claim a block any more. Stand on one and your crew's share of it climbs, and every zone shows the split — "Ballas 68% · Vagos 22%" — on the map, the turf card and an in-world bar.
Staff own who a zone belongs to. Nothing a player does moves a block between crews, and a rival tops out at 60%, so working someone's turf is pressure, not a takeover. A zone with nobody assigned is invisible to players entirely.
On top of that: raids, full gang war fought on kills, and a stash window that leaves the loser's safe open for fifteen minutes.
The staff console does the setup now
- New Crew — a six-step wizard. Name and colour, boss, size and treasury, draw their first block on the satellite map, drop their property on it, review. Nothing is written until the last button.
- Turf — a real map editor. Click corners on the satellite view to draw a zone's polygon, or walk them in world. Shows every zone, placement and blip on one map.
- Dealer Setup — his stock, every spot he can turn up at, and all the timings. Stored in the database, overriding config.
- Pricing — every unlock and upgrade level priced live.
- Blips — crew map markers, either crew-only or on everyone's map.
Graffiti
42 fonts, a text composer with outline thickness, letter spacing, slant, tilt, case and glow, and freehand drawing. Staff issue custom images per crew. Members can never introduce a remote image URL — that URL loads inside every nearby player's game.
Nothing ships pre-made
No seeded gangs, no seeded zones, no stock graffiti. A fresh install has an empty map and you build it from the console. Deleting somebody else's sample data is worse than starting clean.
Also
Hub replaces Command — a crew homepage with a card per app carrying its own live number. Shared garage, crew treasury with upgrades and perks, contracts board, 26 rank permissions, a rebindable F6 field radial, and one shared medic clinic.
Removed
Boosting and payroll. Notoriety is rep everywhere — Config.Notoriety is Config.Rep, the export is AddRep, and AddNotoriety still works.
Upgrading
Re-import sql/xs_criminaltablet.sql. It is safe to run again and adds the new tables. Foreign keys are unnamed now, which fixes the errno 121 a 1.x database would hit.
Nothing is dropped from your database. The dead tables and columns, with statements to remove them when you're ready, are at the bottom of the changelog.
Full changelog: https://github.com/XyraL/XS-CriminalTablet/blob/master/CHANGELOG.md
XS-CriminalTablet 1.1.0
Changed
- Rename to XS-CriminalTablet, plus the 1.0.2 work
- 1.0
- Territory map is now the real satellite map
- Make the escaping checker understand where a value is going
- Inline the release announcer instead of calling the private repo
- Announce releases to Discord
- Link the whole Cipher line from the README
- Attach a packaged zip to every release
Fixed
- Map calibration fix — pins now sit exactly where things are
Cipher 1.0.1 — Map calibration fix
Map pins were slightly off across the whole map — the depot on the trucking map even sat in the sea. Calibrated against known landmarks, everything sits where it should now.
Cipher 1.0
Cipher 1.0
The tablet's been stable for a while, so it's official now.
New with 1.0: the territory map is the real satellite map of San Andreas, the same one the MDT and the rest of the line use. Turf sits where it actually is, zoom and pan like a proper map.
Updating
Drop in and restart. No config or database changes.
v0.1.0 - Cipher
A modular criminal device for QBox and QBCore. The device is a shell that hosts apps ? currently Gang Ops, Blackmarket and Boosting ? and further apps register in shared/apps.lua without touching the shell.
Gang management with ranks and permissions, territory, reputation, tasks, crafting, dealers and vehicle boosting, in a cyberpunk terminal interface.
See the setup guide for requirements and installation.
Free to use on any server you own or operate. Do not redistribute or resell.