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Releases: Y0oshi/lain-psx-decompiled

v0.1.2

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@Y0oshi Y0oshi released this 28 Sep 16:12
  • The decompilation is complete: all 321 game functions match the original.
  • Semi-transparency now matches the PS1: only texels marked transparent blend.
  • Smooth motion (60 fps): rotating rings and nodes keep their shape and no longer jiggle, labels glide with the scene, and moving between nodes is smooth.
  • Movie player: highlighted models reset their rotation as in the original game.

No game data is included: add your own dumps of both discs (.cue/.bin) on first launch. The builds are not signed.

v0.1.1

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@Y0oshi Y0oshi released this 27 Sep 19:35
  • The F1 menu scales with the window, so no text is cut off at small sizes.
  • Discs with a patched game executable (for example translation patches) load only the original part of the program.

No game data is included: add your own dumps of both discs (.cue/.bin) on first launch. The builds are not signed.

v0.1.0

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@Y0oshi Y0oshi released this 27 Sep 14:55

First release of the native client. No game data is included: on first launch, add your own dumps of both discs (.cue/.bin).

System Download First launch
Windows 10/11 (x64) Lain-windows.zip Run lain.exe. On a SmartScreen warning: More info, Run anyway.
macOS (Apple Silicon) Lain-macos.zip Right-click Lain.app, Open.
Linux (x86-64, glibc 2.35+) Lain-linux-x86_64.tar.gz Run ./lain. Needs OpenGL 3.2.

The builds are not signed. Checksums are in SHA256SUMS.txt.