YACReader 10: Replace the flow OpenGL implementation with a QRhi based one#507
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luisangelsm merged 23 commits intoyacreader10from Feb 19, 2026
Merged
YACReader 10: Replace the flow OpenGL implementation with a QRhi based one#507luisangelsm merged 23 commits intoyacreader10from
luisangelsm merged 23 commits intoyacreader10from
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…ch that supports tinting
Content and settings can vary at any moment and we need to be prepared for always have a consistent context
We need to initialize marks separated from populate
…iform shading than the one based on vertex
There now some dither to avoid banding in the gradients.
This simplifies the code base A LOT.
…shader input locations.
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