FPX Update
FPX now fully supports proper server-authoritative movement with input prediction, smoothing, and synchronized movement replication across platforms.
This update also fixes Roblox silently changing Thumbstick1 behavior, which previously affected WASD input handling. Movement input is now handled through a separate dedicated binding for consistent cross-platform behavior.
Additional networking optimizations were implemented, including higher precision movement transfer using packed I24 interpolation instead of standard F32 decimal transfer for normalized -1 → 1 input ranges.
Result:
- More stable movement replication
- Better precision
- Reduced bandwidth usage
- Smoother server-authoritative control
- Consistent platform behavior
FPX continues pushing toward maximum performance with minimum overhead.