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2.1.4

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@YeNov YeNov released this 14 Sep 20:22
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Minion vehicle groups, the Adversary talent on vehicles, Codex sheet fixes, and V14 fixes for the combat tracker menu and Sheet Options ticks.

Vehicles

  • Minion vehicle groups for squadrons of identical craft (#90). Tick Minion Vehicle in a vehicle's Sheet Options and its Hull Trauma Threshold becomes per vehicle: the group loses a vehicle each time the damage passes another vehicle's threshold, and a critical hit destroys one vehicle. Crew group skills roll at vehicles left − 1, and both vehicle sheets and the token tally show how many are left. System Strain stays one track for the group.
    • Turning it on unlinks the vehicle's prototype token, so each token you place is its own group. Tokens already on a scene keep their link, so replace them.
  • Vehicles can carry the Adversary talent (#88). Attacks targeting the vehicle get the Adversary pool, upgraded once per rank, and its token shows the Adversary badge. Vehicles still refuse every other talent.
  • The Codex vehicle sheet's Silhouette, Speed, Handling and Armour row spans the full width.

Codex sheets

  • Expanded weapon, armour, gear, talent and Force power cards stay open when the sheet refreshes, for example when a status effect is toggled from the token HUD (#89).
  • Quick clicks on a weapon's Ammo − and + all count, in order. Another player spending a shot no longer scrolls your sheet back to the top.
  • An Obligation, Duty or Morality entry redraws as soon as you change its type, on the classic sheet too.
  • Quantities of up to four digits fit their inventory card. Longer ones show as 100.., with the full number on hover.

Foundry V14

  • The combat tracker's right-click menu offers Update Initiative again, and Remove uses the system's slot-aware removal (#87).
  • Ticked options in Sheet Options show a tick instead of a small blank rectangle (#91).

Other

  • Enable Ammo stays in a weapon's Sheet Options when the world uses the Limited Ammo quality, greyed out with a note saying why.
  • An Adversary badge comes off the token as soon as the talent is deleted or lowered to rank 0.

Full detail in CHANGELOG.md.