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Physics Engine 2D

Simple 2D physics engine using C++ / SDL.

TODO

  • Work with rigid bodies by adding shapes to our objects, like circles, boxes, and polygons.
  • The collision detection and collision resolution between these rigid bodies.
  • Add constraints to the physics engine, like joints and ragdolls. Constraints will help us improve the stability.
  • Write a simulation of particle physics.
  • Write a simulation of 2D environment.

Dev logs :)

  • First shape first-shape

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Simple 2D physics engine using C++ / SDL

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