Hi, thanks for your great work.
While viewing the results in WebGL, I noticed that the surfels can already reconstruct the overall geometric contours of the scene quite well, and the Gaussians further enrich the fine details. This made me wonder: could your method be extended further to support mesh reconstruction or mesh export?
I think that would make the representation even more useful for downstream geometry-related applications.
Thanks in advance.
Hi, thanks for your great work.
While viewing the results in WebGL, I noticed that the surfels can already reconstruct the overall geometric contours of the scene quite well, and the Gaussians further enrich the fine details. This made me wonder: could your method be extended further to support mesh reconstruction or mesh export?
I think that would make the representation even more useful for downstream geometry-related applications.
Thanks in advance.