During our recent playtest, several insights came to light that were pivotal in refining the map's design. Initially, the cathedral acted as a central connecting point to the colossal coliseum, but the extended hallways left players exposed and vulnerable to ambushes. Recognizing this flaw, I scaled down these corridors and introduced strategic cover elements. This change has not only enhanced player safety but has also added depth to gameplay strategies. Moreover, feedback from the playtest highlighted the vastness of the coliseum area. To provide a more intense combat experience in line with Quake's standards, I condensed its size, ensuring tighter encounters and more adrenaline-pumping action.