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Bequest v1.0.66 (workflow run 66), built from main at df41165.
The play-test round: thirteen of the fourteen reports fixed.
- Marketplaces were empty because the investment mood wrote into the same S.market
object the property, vehicle and item listings live in. The mood lives on
S.stockMarket now, old saves migrate, and the refresh no longer trusts a year stamp. - Money is counted across cash, savings and the household pot, and a purchase that
two pots could each cover asks which should pay. This is why purchases declined
while your own money was there, and why a confirmed business never opened. - Banking takes any amount, with All and Half, and keeps a statement with ages.
- Starting a business is one confirmation.
- One hamburger, no page-header Refresh, and back unwinds a listing, then its
market, then Money. - Event outcomes queue behind sheets already waiting again.
- The school club and sport are remembered; repeated actions refill in three years.
- People has Spend time with everyone; there is a Career screen; home stat tiles
carry their names.
Install-over: package app.bequest.game, signer
54:51:2D:22:56:78:F0:76:D0:61:3E:AD:2C:07:86:08:A0:4A:D6:B3:46:88:E6:18:40:EF:77:D7:22:00:59:A5
(the same certificate as preview-16), versionCode 1066 over 1064.
Suite: 391 passed, 0 failed. Fifteen new checks, each mutation-tested.