Tellus 0.8.2
Pre-release
Pre-release
Cave Generation and Structures
- Caves now generate across the full underground depth, including deep levels.
- Cave systems now use larger, more modern shapes.
- Deep underground structures should be easier to discover through cave exploration.
- Fixed several issues in ancient cities.
Terrain and Geology
- Enabling ores no longer creates large granite or diorite patches on exposed mountain faces.
- Added a separate Geological Stone Patches option for granite, diorite, andesite, and tuff. This option is disabled by default.
- Single-line rivers no longer smooth the surrounding terrain.
Biomes and Land Cover
- Improved the badlands biome.
- Fixed an issue that caused desert biomes to display only stone.
- Significantly improved land-cover data used for biome placement by making ESA WorldCover 2021 v200 COGs the primary land-cover source.
Preview and Map Loading
- Added a button to the terrain preview for enabling or disabling 3D preview clouds.
- Improved the speed and reliability of map loading in Set Spawnpoint.
Compatibility
- Existing chunks remain unchanged. These fixes and improvements apply only to newly generated chunks.