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Tellus 0.8.2

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@Yucareux Yucareux released this 23 Jul 19:56

Cave Generation and Structures

  • Caves now generate across the full underground depth, including deep levels.
  • Cave systems now use larger, more modern shapes.
  • Deep underground structures should be easier to discover through cave exploration.
  • Fixed several issues in ancient cities.

Terrain and Geology

  • Enabling ores no longer creates large granite or diorite patches on exposed mountain faces.
  • Added a separate Geological Stone Patches option for granite, diorite, andesite, and tuff. This option is disabled by default.
  • Single-line rivers no longer smooth the surrounding terrain.

Biomes and Land Cover

  • Improved the badlands biome.
  • Fixed an issue that caused desert biomes to display only stone.
  • Significantly improved land-cover data used for biome placement by making ESA WorldCover 2021 v200 COGs the primary land-cover source.

Preview and Map Loading

  • Added a button to the terrain preview for enabling or disabling 3D preview clouds.
  • Improved the speed and reliability of map loading in Set Spawnpoint.

Compatibility

  • Existing chunks remain unchanged. These fixes and improvements apply only to newly generated chunks.