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0.8.1

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@Yucareux Yucareux released this 19 Jul 21:19

Tellus 0.8.1

Join our Discord to report issues or share suggestions:
https://discord.gg/G53VVevczy

New Features

  • Added NeoForge support for Minecraft 1.21.1.
  • Press M to open the map; the key can be changed in the controls.
  • World scale can now reach 1:1 km.
  • Random Biomes now allows manual biome selection.
  • Updated Distant Horizons forks.

Terrain & World Generation

  • Improved terrain accuracy around coastlines, water, overlapping land-cover areas, and map tile borders.
  • Fixed repeating land cover, inland river cutoffs, Caspian Sea water levels, and terrain at extreme world heights.
  • Fixed Terrestrial Height when using Increase Height.
  • Snow and cliffside deepslate now generate more accurately based on terrain slope.
  • Overhauled caves to closely match vanilla generation, including previously missing ores.
  • Improved the Badlands biome and support for Tellus’s extremely tall terrain.

Distant Horizons & LOD

  • Fast LOD mode now preserves terrain detail across longer distances.
  • Reduced blocky or oversimplified distant terrain.
  • Improved LOD generation around buildings, trees, mangroves, water, and other tall features.
  • Skyscrapers remain visible farther away, and distant buildings align more accurately with loaded chunks.

Stability & Performance

  • Improved recovery from internet, Overture Maps, and download failures.
  • Fixed stuck or corrupted map tiles, background-loading issues, and failed place searches.
  • Improved handling of damaged caches and malformed, incomplete, slow, or oversized downloads.
  • Reduced unnecessary processing and memory usage across terrain, maps, climate data, and cached files.
  • Improved cache cleanup to prevent gradual memory growth.
  • Weather and time synchronization now handle invalid responses correctly.
  • Corrected version numbering to properly reflect the 0.8.x updates.
  • Improved and added missing translations.